feat: Make variables for sizes
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parent
549d0c82db
commit
1bc9f30c44
56
chunk.gd
56
chunk.gd
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@ -3,9 +3,13 @@ extends Node3D
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var exits: Array = [false, false, false, false]
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const STREET_WIDTH: float = 40
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func _ready() -> void:
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pass
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$Mesh.mesh.size.x = Global.chunk_size
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$Mesh.mesh.size.y = Global.chunk_size
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#exits = [
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#randi() % 2 == 0,
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#randi() % 2 == 0,
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@ -26,12 +30,12 @@ func update() -> void:
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#$n.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 0.5, -50))
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vertices.push_back(Vector3(5, 0.5, -50))
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vertices.push_back(Vector3(-5, 0.5, 0))
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vertices.push_back(Vector3(5, 0.5, -50))
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vertices.push_back(Vector3(5, 0.5, 0))
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vertices.push_back(Vector3(-5, 0.5, 0))
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vertices.push_back(Vector3(-STREET_WIDTH/2, 0.5, -Global.chunk_size/2))
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vertices.push_back(Vector3(STREET_WIDTH/2 , 0.5, -Global.chunk_size/2))
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vertices.push_back(Vector3(-STREET_WIDTH/2, 0.5, 0))
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vertices.push_back(Vector3(STREET_WIDTH/2, 0.5, -Global.chunk_size/2))
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vertices.push_back(Vector3(STREET_WIDTH/2, 0.5, 0))
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vertices.push_back(Vector3(-STREET_WIDTH/2, 0.5, 0))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -47,12 +51,12 @@ func update() -> void:
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#$s.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 0.5, 0))
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vertices.push_back(Vector3(5, 0.5, 0))
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vertices.push_back(Vector3(-5, 0.5, 50))
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vertices.push_back(Vector3(5, 0.5, 0))
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vertices.push_back(Vector3(5, 0.5, 50))
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vertices.push_back(Vector3(-5, 0.5, 50))
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vertices.push_back(Vector3(-STREET_WIDTH/2, 0.5, 0))
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vertices.push_back(Vector3(STREET_WIDTH/2, 0.5, 0))
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vertices.push_back(Vector3(-STREET_WIDTH/2, 0.5, Global.chunk_size/2))
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vertices.push_back(Vector3(STREET_WIDTH/2, 0.5, 0))
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vertices.push_back(Vector3(STREET_WIDTH/2, 0.5, Global.chunk_size/2))
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vertices.push_back(Vector3(-STREET_WIDTH/2, 0.5, Global.chunk_size/2))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -68,12 +72,12 @@ func update() -> void:
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#$w.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-50, 0.5, -5))
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vertices.push_back(Vector3(0, 0.5, -5))
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vertices.push_back(Vector3(-50, 0.5, 5))
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vertices.push_back(Vector3(0, 0.5, -5))
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vertices.push_back(Vector3(0, 0.5, 5))
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vertices.push_back(Vector3(-50, 0.5, 5))
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vertices.push_back(Vector3(-Global.chunk_size/2, 0.5, -STREET_WIDTH/2))
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vertices.push_back(Vector3(0, 0.5, -STREET_WIDTH/2))
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vertices.push_back(Vector3(-Global.chunk_size/2, 0.5, STREET_WIDTH/2))
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vertices.push_back(Vector3(0, 0.5, -STREET_WIDTH/2))
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vertices.push_back(Vector3(0, 0.5, STREET_WIDTH/2))
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vertices.push_back(Vector3(-Global.chunk_size/2, 0.5, STREET_WIDTH/2))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -89,12 +93,12 @@ func update() -> void:
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#$e.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(0, 0.5, -5))
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vertices.push_back(Vector3(50, 0.5, -5))
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vertices.push_back(Vector3(0, 0.5, 5))
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vertices.push_back(Vector3(50, 0.5, -5))
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vertices.push_back(Vector3(50, 0.5, 5))
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vertices.push_back(Vector3(0, 0.5, 5))
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vertices.push_back(Vector3(0, 0.5, -STREET_WIDTH/2))
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vertices.push_back(Vector3(Global.chunk_size/2, 0.5, -STREET_WIDTH/2))
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vertices.push_back(Vector3(0, 0.5, STREET_WIDTH/2))
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vertices.push_back(Vector3(Global.chunk_size/2, 0.5, -STREET_WIDTH/2))
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vertices.push_back(Vector3(Global.chunk_size/2, 0.5, STREET_WIDTH/2))
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vertices.push_back(Vector3(0, 0.5, STREET_WIDTH/2))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -110,7 +114,7 @@ func update() -> void:
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var center_mesh = MeshInstance3D.new()
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center_mesh.position = Vector3(0,0.6,0)
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center_mesh.mesh = PlaneMesh.new()
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center_mesh.mesh.size = Vector2(10,10)
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center_mesh.mesh.size = Vector2(STREET_WIDTH,STREET_WIDTH)
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add_child(center_mesh)
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i += 1
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14
level.gd
14
level.gd
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@ -3,6 +3,8 @@ extends Node3D
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@export var dimension: int = 5
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@export var path_count: int = 5
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@export var ped_spawn_rate: int = 60
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var pedestrian_scene = preload("res://pedestrian.tscn")
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func dir_to_vector(dir: int) -> Vector2i:
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@ -32,11 +34,11 @@ func _ready() -> void:
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var station = Vector2i(randi() % dimension, 0)
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var spawn = Vector2i(dimension - station.x - 1, dimension - 1)
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$Player.position.x = station.x * 100
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$Player.position.z = station.y * 100
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$Player.position.x = station.x * Global.chunk_size
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$Player.position.z = station.y * Global.chunk_size
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$Pedestrian.position.x = station.x * 100
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$Pedestrian.position.z = station.y * 100
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$Pedestrian.position.x = station.x * Global.chunk_size
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$Pedestrian.position.z = station.y * Global.chunk_size
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var paths: Array = []
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for path_idx in range(path_count):
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@ -69,7 +71,7 @@ func _ready() -> void:
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var row: Array
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for y in range(dimension):
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var new_chunk = chunk_scn.instantiate()
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new_chunk.position = Vector3(x * 101, 0, y * 101)
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new_chunk.position = Vector3(x * Global.chunk_size+1, 0, y * Global.chunk_size+1)
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row.append(new_chunk)
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add_child(new_chunk)
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chunks.append(row)
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@ -92,7 +94,7 @@ func _process(delta: float) -> void:
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var spawn_radius = $Player/SpawnArea/Collision.shape.radius + randf_range(-5, 5)
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var rand_unit_vec = Vector3.RIGHT.rotated(Vector3.UP, randf() * TAU)
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var ped_pos = $Player.position + rand_unit_vec * spawn_radius
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if (randi() % 60 == 5):
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if (randi() % ped_spawn_rate == 0):
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print("Pedestrian at ", ped_pos)
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var new_ped = pedestrian_scene.instantiate()
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add_child(new_ped)
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@ -3,7 +3,6 @@
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[ext_resource type="Script" uid="uid://dj0cgqed5n3ys" path="res://level.gd" id="1_0b4ue"]
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[ext_resource type="PackedScene" uid="uid://cmb3b7xrlboy3" path="res://player.tscn" id="1_u52ul"]
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[ext_resource type="Script" uid="uid://b5ebibi08tjvd" path="res://camera_3d.gd" id="2_vonw3"]
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[ext_resource type="PackedScene" uid="uid://cqbu5r5pmnhc" path="res://chunk.tscn" id="3_f2txt"]
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[ext_resource type="PackedScene" uid="uid://c76lhqe6dqq50" path="res://pedestrian.tscn" id="4_f2txt"]
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[sub_resource type="Environment" id="Environment_vonw3"]
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@ -25,9 +24,6 @@ environment = SubResource("Environment_vonw3")
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[node name="Player" parent="." unique_id=1536233267 instance=ExtResource("1_u52ul")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8361101, 0)
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[node name="Chunk" parent="." unique_id=731620195 instance=ExtResource("3_f2txt")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.08452606, -3.8146973e-06, 0.120262146)
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="." unique_id=306152407]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.830486, 7.5, -23.788916)
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mesh = SubResource("BoxMesh_vonw3")
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@ -40,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.874296, 3.5, -11.78)
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mesh = SubResource("BoxMesh_oi3di")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=2083164402]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 113.43584, 0)
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 47.751747, 0)
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current = true
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fov = 55.0
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script = ExtResource("2_vonw3")
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@ -1,12 +1,14 @@
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extends StaticBody3D
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@onready var x_movement = randi() % 10
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@onready var z_movement = randi() % 10
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var movement_rate = 200
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@onready var x_movement = randi_range(-10, 10)
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@onready var z_movement = randi_range(-10, 10)
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func _process(delta: float) -> void:
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if (randi() % 80) == 1:
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x_movement = randi() % 10
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z_movement = randi() % 10
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if (randi() % movement_rate) == 1:
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x_movement = randi_range(-10, 10)
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z_movement = randi_range(-10, 10)
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randomize()
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move_and_collide(Vector3(x_movement, 0, z_movement) * delta)
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@ -15,6 +15,10 @@ run/main_scene="uid://dxap1hj0okhli"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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Global="*uid://ca3n3ljnvvdil"
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[input]
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player_move_left={
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