diff --git a/chunk.gd b/chunk.gd index 0734abc..8ba301a 100644 --- a/chunk.gd +++ b/chunk.gd @@ -23,7 +23,7 @@ func update() -> void: continue if i == 0: #n - $n.position.y = 1 + #$n.position.y = 1 var vertices = PackedVector3Array() vertices.push_back(Vector3(-5, 0.5, -50)) @@ -44,7 +44,7 @@ func update() -> void: m.mesh = arr_mesh add_child(m) if i == 1: #s - $s.position.y = 1 + #$s.position.y = 1 var vertices = PackedVector3Array() vertices.push_back(Vector3(-5, 0.5, 0)) @@ -65,7 +65,7 @@ func update() -> void: m.mesh = arr_mesh add_child(m) if i == 2: #w - $w.position.y = 1 + #$w.position.y = 1 var vertices = PackedVector3Array() vertices.push_back(Vector3(-50, 0.5, -5)) @@ -86,7 +86,7 @@ func update() -> void: m.mesh = arr_mesh add_child(m) if i == 3: #e - $e.position.y = 1 + #$e.position.y = 1 var vertices = PackedVector3Array() vertices.push_back(Vector3(0, 0.5, -5)) @@ -107,4 +107,10 @@ func update() -> void: m.mesh = arr_mesh add_child(m) + var center_mesh = MeshInstance3D.new() + center_mesh.position = Vector3(0,0.6,0) + center_mesh.mesh = PlaneMesh.new() + center_mesh.mesh.size = Vector2(10,10) + add_child(center_mesh) + i += 1 diff --git a/level.gd b/level.gd index d6d4e8f..8c2277a 100644 --- a/level.gd +++ b/level.gd @@ -1,7 +1,7 @@ extends Node3D -@export var dimension: int = 10 -@export var path_count: int = 2 +@export var dimension: int = 15 +@export var path_count: int = 7 func dir_to_vector(dir: int) -> Vector2i: assert(dir >= 0 and dir <= 3)