feat: Add increasing dimensions on stage clear
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6
level.gd
6
level.gd
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@ -1,7 +1,9 @@
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extends Node3D
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@export var dimension: int = 5
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const BASE_DIMENSION: int = 2
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@export var path_count: int = 5
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var dimension: int = BASE_DIMENSION
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@export var ped_spawn_rate: int = 20
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@ -36,6 +38,8 @@ func _ready() -> void:
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initialize_world()
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func initialize_world() -> void:
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dimension = BASE_DIMENSION + $Player.stage_counter
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# ---- Decide position of Spawn & Station ----
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var station = Vector2i(randi() % dimension, 0)
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var spawn = Vector2i(dimension - station.x - 1, dimension - 1)
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