feat: Safety check in case next_chunk is not chunk... how tho?
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level.gd
2
level.gd
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@ -89,7 +89,7 @@ func _ready() -> void:
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var curr_chunk = chunks[curr.x][curr.y]
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var curr_chunk = chunks[curr.x][curr.y]
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var next_chunk = chunks[next.x][next.y] if next else null
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var next_chunk = chunks[next.x][next.y] if next else null
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if not next_chunk:
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if not next_chunk or next_chunk.scene_file_path != "res://chunk.tscn":
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continue
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continue
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var revdir = vector_to_dir(curr - next)
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var revdir = vector_to_dir(curr - next)
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