feat: Render roads WIP
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parent
2e552cc4fc
commit
780f55633b
84
chunk.gd
84
chunk.gd
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@ -1,7 +1,7 @@
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extends Node3D
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var exits: Array = [false, false, false, false]
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var exits: Array = [false, true, true, false]
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func _ready() -> void:
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@ -17,7 +17,7 @@ func _ready() -> void:
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func update() -> void:
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var i = 0
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print(exits)
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exits = [true, false, true, false]
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for exit in exits:
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if not exit:
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i += 1
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@ -25,15 +25,87 @@ func update() -> void:
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if i == 0: #n
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$n.position.y = 1
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#$n.get_surface_override_material(0).albedo_color = Color.GREEN
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 1, -50))
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vertices.push_back(Vector3(5, 1, -50))
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vertices.push_back(Vector3(-5, 1, 0))
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vertices.push_back(Vector3(5, 1, -50))
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vertices.push_back(Vector3(5, 1, 0))
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vertices.push_back(Vector3(-5, 1, 0))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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var arrays = []
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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# Create the Mesh.
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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var m = MeshInstance3D.new()
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m.mesh = arr_mesh
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add_child(m)
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if i == 1: #s
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$s.position.y = 1
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#$s.get_surface_override_material(0).albedo_color = Color.GREEN
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 1, 0))
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vertices.push_back(Vector3(5, 1, 0))
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vertices.push_back(Vector3(-5, 1, 50))
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vertices.push_back(Vector3(5, 1, 0))
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vertices.push_back(Vector3(5, 1, 50))
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vertices.push_back(Vector3(-5, 1, 50))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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var arrays = []
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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# Create the Mesh.
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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var m = MeshInstance3D.new()
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m.mesh = arr_mesh
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add_child(m)
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if i == 2: #w
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$w.position.y = 1
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#$w.get_surface_override_material(0).albedo_color = Color.GREEN
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-50, 1, -5))
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vertices.push_back(Vector3(0, 1, -5))
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vertices.push_back(Vector3(-50, 1, 5))
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vertices.push_back(Vector3(0, 1, -5))
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vertices.push_back(Vector3(0, 1, 5))
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vertices.push_back(Vector3(-50, 1, 5))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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var arrays = []
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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# Create the Mesh.
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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var m = MeshInstance3D.new()
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m.mesh = arr_mesh
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add_child(m)
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if i == 3: #e
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$e.position.y = 1
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#$e.get_surface_override_material(0).albedo_color = Color.GREEN
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(0, 1, -5))
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vertices.push_back(Vector3(50, 1, -5))
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vertices.push_back(Vector3(0, 1, 5))
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vertices.push_back(Vector3(50, 1, -5))
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vertices.push_back(Vector3(50, 1, 5))
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vertices.push_back(Vector3(0, 1, 5))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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var arrays = []
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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# Create the Mesh.
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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var m = MeshInstance3D.new()
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m.mesh = arr_mesh
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add_child(m)
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i += 1
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@ -5,6 +5,9 @@
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[sub_resource type="PlaneMesh" id="PlaneMesh_kdh3y"]
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size = Vector2(100, 100)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eoxb4"]
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albedo_color = Color(0.47398567, 0.32202998, 0.25116646, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kdh3y"]
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albedo_color = Color(0, 0, 1, 1)
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@ -29,6 +32,7 @@ script = ExtResource("1_kdh3y")
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[node name="Mesh" type="MeshInstance3D" parent="." unique_id=651037282]
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mesh = SubResource("PlaneMesh_kdh3y")
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surface_material_override/0 = SubResource("StandardMaterial3D_eoxb4")
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[node name="n" type="MeshInstance3D" parent="." unique_id=1732708017]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -45.583553)
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@ -35,7 +35,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.031, 3.5, -11.78)
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mesh = SubResource("BoxMesh_oi3di")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=2083164402]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 551.1044, 0)
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 154.20062, 0)
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current = true
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fov = 55.0
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script = ExtResource("2_vonw3")
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