feat: Scale whole station with chunk_size changes

This commit is contained in:
Dendy 2026-03-06 10:06:09 +01:00
parent c3c3f73cfd
commit 7f8115e6a3
1 changed files with 3 additions and 2 deletions

View File

@ -1,7 +1,8 @@
extends Node3D extends Node3D
func _ready() -> void: func _ready() -> void:
$Mesh.mesh.size.x = Global.chunk_size scale *= Global.chunk_size / 150
$Mesh.mesh.size.y = Global.chunk_size #$Mesh.mesh.size.x = Global.chunk_size
#$Mesh.mesh.size.y = Global.chunk_size
#$StationArea/CollisionShape3D.shape.size.x = Global.chunk_size * 0.50 #$StationArea/CollisionShape3D.shape.size.x = Global.chunk_size * 0.50
#$StationArea/CollisionShape3D.shape.size.z = Global.chunk_size * 0.50 #$StationArea/CollisionShape3D.shape.size.z = Global.chunk_size * 0.50