feat: Scale whole station with chunk_size changes
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@ -1,7 +1,8 @@
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extends Node3D
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extends Node3D
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func _ready() -> void:
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func _ready() -> void:
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$Mesh.mesh.size.x = Global.chunk_size
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scale *= Global.chunk_size / 150
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$Mesh.mesh.size.y = Global.chunk_size
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#$Mesh.mesh.size.x = Global.chunk_size
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#$Mesh.mesh.size.y = Global.chunk_size
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#$StationArea/CollisionShape3D.shape.size.x = Global.chunk_size * 0.50
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#$StationArea/CollisionShape3D.shape.size.x = Global.chunk_size * 0.50
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#$StationArea/CollisionShape3D.shape.size.z = Global.chunk_size * 0.50
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#$StationArea/CollisionShape3D.shape.size.z = Global.chunk_size * 0.50
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