feat: WIP level generation
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12aafa654c
commit
95fe9c334f
56
level.gd
56
level.gd
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@ -3,11 +3,61 @@ extends Node3D
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@export var dimension: int = 10
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func _ready() -> void:
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var chunks = Array[Array[Array[bool]]]
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randomize()
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seed(
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var chunks: Array
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# Populate the array with [dimension(x)][dimension(y)][4]bool
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for x in range(dimension):
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for y in range(dimension):
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chunks.append([[], [], [], []])
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# Decide position of station & spawn
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var station = Vector2i(randi() % dimension, 0)
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var spawn = Vector2i(dimension - station.x - 1, dimension - 1)
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#for pathNum in range(2): # Create paths
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#var iPosition = station
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#iPosition.y += 1 # Station always is entered from below
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#var i = 1
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#while true:
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#var path = [false, true, false, false]
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#
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#while true: # select a random neighbour until it's a new one
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#var nextDir = randi() % 4
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#var nextPosition = iPosition
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#
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#if nextDir > 1:
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#nextPosition.x += (nextDir % 2) * 2 - 1
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#else:
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#nextPosition.y += (nextDir % 2) * 2 - 1
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#
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#var passedPrevPath = false
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#for prevPos in path:
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#if prevPos == nextPosition:
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#true
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#
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#if not passedPrevPath:
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#break
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#
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#if iPosition.x == spawn.x and iPosition.y == spawn.y:
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#break # Path finished
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#
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#i += 1
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#
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#while true:
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#chunks[iPosition.x][iPosition.y] = [
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#randi() % 2 == 0,
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#randi() % 2 == 0,
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#randi() % 2 == 0,
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#randi() % 2 == 0,
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#]
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#
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#var openDoorCount = chunks[iPosition.x][iPosition.y].filter(func(isOpen): return isOpen).size()
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#if openDoorCount == 2:
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#break
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)
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#print(chunks)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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@ -3,7 +3,7 @@
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[ext_resource type="Script" uid="uid://dj0cgqed5n3ys" path="res://level.gd" id="1_0b4ue"]
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[ext_resource type="PackedScene" uid="uid://cmb3b7xrlboy3" path="res://player.tscn" id="1_u52ul"]
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[ext_resource type="Script" uid="uid://b5ebibi08tjvd" path="res://camera_3d.gd" id="2_vonw3"]
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[ext_resource type="PackedScene" uid="uid://x0nufa1wdu4j" path="res://chunk.tscn" id="3_f2txt"]
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[ext_resource type="PackedScene" path="res://chunk.tscn" id="3_f2txt"]
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[sub_resource type="Environment" id="Environment_vonw3"]
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ambient_light_source = 2
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@ -17,7 +17,6 @@ size = Vector3(10, 7.5, 10)
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[node name="Level" type="Node3D" unique_id=1248504413]
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script = ExtResource("1_0b4ue")
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dimension = null
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=2012504496]
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environment = SubResource("Environment_vonw3")
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