feat: Increase pedestrian spawn probabilities with the stage count

This commit is contained in:
Dendy 2026-03-05 13:47:39 +01:00
parent 13c820909b
commit 9da242436f
1 changed files with 8 additions and 2 deletions

View File

@ -6,6 +6,8 @@ const BASE_DIMENSION: int = 2
var dimension: int = BASE_DIMENSION
@export var ped_spawn_rate: int = 20
# Spawn Rate = rate - floor(stage_count * stage_mod)
@export var ped_spawn_rate_stage_modifier: float = 0.5
var pedestrian_scn = preload("res://pedestrian.tscn")
var chunk_scn = preload("res://chunk.tscn")
@ -126,8 +128,12 @@ func _process(delta: float) -> void:
var spawn_radius = $Player/SpawnArea/Collision.shape.radius + randf_range(-5, 5)
var rand_unit_vec = Vector3.RIGHT.rotated(Vector3.UP, randf() * TAU)
var ped_pos = $Player.position + rand_unit_vec * spawn_radius
if (randi() % ped_spawn_rate == 0):
print("Pedestrian at ", ped_pos)
var final_ped_spawn_rate = int(ped_spawn_rate - floor(
ped_spawn_rate_stage_modifier * float($Player.stage_counter))
)
if (randi() % final_ped_spawn_rate == 0):
print("Pedestrian at ", ped_pos, final_ped_spawn_rate)
var new_ped = pedestrian_scn.instantiate()
add_child(new_ped)
new_ped.position = ped_pos