feat: Adjust building sizes depending on STREET_WIDTH

This commit is contained in:
Dendy 2026-03-04 22:14:17 +01:00
parent 6d3fca7d81
commit 9ff32ea0df
2 changed files with 33 additions and 53 deletions

View File

@ -3,29 +3,31 @@ extends Node3D
var exits: Array = [false, false, false, false] var exits: Array = [false, false, false, false]
const STREET_WIDTH: float = 40 const STREET_WIDTH: float = 80
@onready var exit_area = $BuildingAreas/B_area_E/Collision
@onready var building_area = $BuildingAreas/B_area/Collision
func _ready() -> void: func _ready() -> void:
$Mesh.mesh.size.x = Global.chunk_size $Mesh.mesh.size.x = Global.chunk_size
$Mesh.mesh.size.y = Global.chunk_size $Mesh.mesh.size.y = Global.chunk_size
#var building_area = Area3D.new() var building_side = (Global.chunk_size - STREET_WIDTH) / 2
#var building_collision = CollisionShape3D.new() var building_center = (building_side + STREET_WIDTH) / 2
#var box_shape = BoxShape3D.new()
#var box_mesh = BoxMesh.new() building_area.shape.size.z = building_side
#var building_mesh = MeshInstance3D.new() building_area.shape.size.x = building_side
#var building_collision_center = Vector3((-STREET_WIDTH/2-Global.chunk_size/2)/2+Global.chunk_size, 0, (STREET_WIDTH/2-Global.chunk_size/2)/2+Global.chunk_size) building_area.position.x = building_center
#building_collision.position = building_collision_center building_area.position.z = building_center
#box_shape.size = Vector3(Global.chunk_size/2-STREET_WIDTH/2, 20, Global.chunk_size/2-STREET_WIDTH/2)
#box_mesh.size = Vector3(Global.chunk_size/2-STREET_WIDTH/2, 20, Global.chunk_size/2-STREET_WIDTH/2) exit_area.shape.size.z = STREET_WIDTH
#building_collision.shape = box_shape exit_area.shape.size.x = building_side
#building_mesh.mesh = box_mesh for st_body in $BuildingAreas.get_children():
#$BuildingAreas.add_child(building_area) st_body.get_node("Collision").position.x = building_center
#building_area.add_child(building_collision)
#building_collision.add_child(building_mesh) for degree in range(1, 4):
var new_area = $BuildingAreas/B_area.duplicate()
new_area.rotation.y = deg_to_rad(90) * degree
$BuildingAreas.add_child(new_area)
func update() -> void: func update() -> void:
var i = 0 var i = 0

View File

@ -66,59 +66,37 @@ surface_material_override/0 = SubResource("StandardMaterial3D_381vs")
[node name="BuildingAreas" type="Node3D" parent="." unique_id=530802888] [node name="BuildingAreas" type="Node3D" parent="." unique_id=530802888]
[node name="B_area_1" type="StaticBody3D" parent="BuildingAreas" unique_id=1937669746] [node name="B_area" type="StaticBody3D" parent="BuildingAreas" unique_id=34391878]
collision_mask = 7 collision_mask = 7
[node name="CollisionShape3D" type="CollisionShape3D" parent="BuildingAreas/B_area_1" unique_id=1067780811] [node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area" unique_id=1293591314]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -47.5, 0, 47.5)
shape = SubResource("BoxShape3D_kdh3y")
debug_color = Color(0.7365185, 0.46945518, 0, 0.41960785)
[node name="B_area_2" type="StaticBody3D" parent="BuildingAreas" unique_id=34391878]
collision_mask = 7
[node name="CollisionShape3D" type="CollisionShape3D" parent="BuildingAreas/B_area_2" unique_id=1293591314]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, 47.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, 47.5)
shape = SubResource("BoxShape3D_kdh3y") shape = SubResource("BoxShape3D_kdh3y")
debug_color = Color(0.7365185, 0.46945518, 0, 0.41960785) debug_color = Color(0.7365185, 0.46945518, 0, 0.41960785)
[node name="B_area_3" type="StaticBody3D" parent="BuildingAreas" unique_id=1586518106]
collision_mask = 7
[node name="CollisionShape3D" type="CollisionShape3D" parent="BuildingAreas/B_area_3" unique_id=2115157432]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -47.5, 0, -47.5)
shape = SubResource("BoxShape3D_kdh3y")
debug_color = Color(0.7365185, 0.46945518, 0, 0.41960785)
[node name="B_area_4" type="StaticBody3D" parent="BuildingAreas" unique_id=898383723]
collision_mask = 7
[node name="CollisionShape3D" type="CollisionShape3D" parent="BuildingAreas/B_area_4" unique_id=1612111692]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, -47.5)
shape = SubResource("BoxShape3D_kdh3y")
debug_color = Color(0.7365185, 0.46945518, 0, 0.41960785)
[node name="B_area_E" type="StaticBody3D" parent="BuildingAreas" unique_id=164651542] [node name="B_area_E" type="StaticBody3D" parent="BuildingAreas" unique_id=164651542]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, 0)
[node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_E" unique_id=2080946797] [node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_E" unique_id=2080946797]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, 0)
shape = SubResource("BoxShape3D_a0kup") shape = SubResource("BoxShape3D_a0kup")
[node name="B_area_W" type="StaticBody3D" parent="BuildingAreas" unique_id=1412614477] [node name="B_area_W" type="StaticBody3D" parent="BuildingAreas" unique_id=1412614477]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -47.5, 0, 0) transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0, 0, 0)
[node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_W" unique_id=1045867626] [node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_W" unique_id=1430613576]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, 0)
shape = SubResource("BoxShape3D_a0kup") shape = SubResource("BoxShape3D_a0kup")
[node name="B_area_S" type="StaticBody3D" parent="BuildingAreas" unique_id=1192841263] [node name="B_area_S" type="StaticBody3D" parent="BuildingAreas" unique_id=1192841263]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 47.5) transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0, 0, 0)
[node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_S" unique_id=685649647] [node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_S" unique_id=884611759]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, 0)
shape = SubResource("BoxShape3D_a0kup") shape = SubResource("BoxShape3D_a0kup")
[node name="B_area_N" type="StaticBody3D" parent="BuildingAreas" unique_id=1360962540] [node name="B_area_N" type="StaticBody3D" parent="BuildingAreas" unique_id=1360962540]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -47.5)
[node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_N" unique_id=2008861829]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
[node name="Collision" type="CollisionShape3D" parent="BuildingAreas/B_area_N" unique_id=1952010205]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 47.5, 0, 0)
shape = SubResource("BoxShape3D_a0kup") shape = SubResource("BoxShape3D_a0kup")