extends Control var upgrade_node: Node var special_upgrade_node: Node var available_money: int = 0 var special_currency: int = 0 signal shop_exit func _process(delta: float) -> void: $Money.text = str(available_money) $SpecialMoney.text = str(special_currency) # Called when the node enters the scene tree for the first time. func populate() -> void: $TuxUpgrades.clear() for upgrade in upgrade_node.get_children(): var index = $TuxUpgrades.add_item(upgrade.upgrade_description + " Cost: " + str(upgrade.cost), upgrade.icon) $TuxUpgrades.set_item_metadata(index, upgrade) if upgrade.enabled: $TuxUpgrades.set_item_disabled(index, true) $XeniaUpgrades.clear() for upgrade in special_upgrade_node.get_children(): var index = $XeniaUpgrades.add_item(upgrade.upgrade_description + " Cost: " + str(upgrade.cost), upgrade.icon) $XeniaUpgrades.set_item_metadata(index, upgrade) if upgrade.enabled: $XeniaUpgrades.set_item_disabled(index, true) func _on_tux_mouse_entered() -> void: $Tux.modulate = Color(0.5, 0.5, 0.6) func _on_xenia_mouse_entered() -> void: $Xenia.modulate = Color(0.5, 0.5, 0.6) func _on_tux_mouse_exited() -> void: $Tux.modulate = Color(1.0, 1.0, 1.0) func _on_xenia_mouse_exited() -> void: $Xenia.modulate = Color(1.0, 1.0, 1.0) func _on_tux_upgrades_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void: var upgrade = $TuxUpgrades.get_item_metadata(index) if upgrade.cost <= available_money: upgrade.enabled = true; available_money -= upgrade.cost populate() else: $Error.text = "No tens prou Diners!!!!" func _on_xenia_upgrades_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void: var upgrade = $XeniaUpgrades.get_item_metadata(index) if upgrade.cost <= special_currency: upgrade.enabled = true; special_currency -= upgrade.cost populate() else: $Error.text = "No tens prou 🥘!!!!" func _on_tux_pressed() -> void: $Tux.visible = false $Xenia.visible = false $TuxUpgrades.visible = true func _on_xenia_pressed(): $Tux.visible = false $Xenia.visible = false $XeniaUpgrades.visible = true func _on_continue_pressed() -> void: $Tux.visible = true $Xenia.visible = true $TuxUpgrades.visible = false $XeniaUpgrades.visible = false shop_exit.emit()