extends Control var upgrade_node: Node # Called when the node enters the scene tree for the first time. func populate() -> void: for upgrade in upgrade_node.get_children(): $TuxUpgrades.add_item(upgrade.upgrade_name, upgrade.icon) func _on_tux_mouse_entered() -> void: $Tux.modulate = Color(0.5, 0.5, 0.6) func _on_tux_mouse_exited() -> void: $Tux.modulate = Color(1, 1, 1)