extends Node var enabled: bool = false var cost: int = 1000 var upgrade_name: String = "Chad" var upgrade_description: String = "Les persones et frenen menys" var icon: Texture2D = preload("res://assets/Images/chad.png") # Called every frame. 'delta' is the elapsed time since the previous frame. func update() -> void: if enabled: print("Updating Chad") $"..".parent.slow_walk_mult = 0.8