extends StaticBody3D @onready var x_movement = randi() % 10 @onready var z_movement = randi() % 10 func _process(delta: float) -> void: if (randi() % 80) == 1: x_movement = randi() % 10 z_movement = randi() % 10 randomize() move_and_collide(Vector3(x_movement, 0, z_movement) * delta)