extends StaticBody3D @onready var x_movement = randi() % 10 @onready var z_movement = randi() % 10 func _process(delta: float) -> void: if (randi() % 80) == 1: x_movement = randi() % 10 z_movement = randi() % 10 randomize() move_and_collide(Vector3(x_movement, 0, z_movement) * delta) func _on_pedestrian_area_area_exited(area: Area3D) -> void: if area.name == "DespawnArea": get_parent().call_deferred("remove_child", self) queue_free()