extends Node var enabled: bool = false var cost: int = 2000 var upgrade_name: String = "Energia" var upgrade_description: String = "Multiplicar energia per 2" var icon: Texture2D = preload("res://assets/Images/energia2.png") # Called every frame. 'delta' is the elapsed time since the previous frame. func update() -> void: if enabled: print("Updating Stamina") $"..".parent.max_stamina = $"..".parent.BASE_STAMINA * 2 $"..".parent.stamina = $"..".parent.max_stamina