extends Node3D func _ready() -> void: scale *= Global.chunk_size / 150 #$Mesh.mesh.size.x = Global.chunk_size #$Mesh.mesh.size.y = Global.chunk_size #$StationArea/CollisionShape3D.shape.size.x = Global.chunk_size * 0.50 #$StationArea/CollisionShape3D.shape.size.z = Global.chunk_size * 0.50