extends CharacterBody3D const BASE_STAMINA = 50 const BASE_SPEED = 4 const SPRINT_MULT = 1.6 const STAMINA_COST = 15 const STAMINA_RECOVER = 10 var stamina: float = BASE_STAMINA func _process(delta: float) -> void: $StaminaLabel.text = str(int(stamina)) var dir = Input.get_vector("player_move_left", "player_move_right", "player_move_up", "player_move_down") var speed: float = BASE_SPEED if Input.is_action_pressed("player_sprint") and stamina > 0: stamina -= STAMINA_COST * delta speed *= SPRINT_MULT elif stamina <= BASE_STAMINA: stamina += STAMINA_RECOVER * delta self.velocity = Vector3(dir.x * speed, 0, dir.y * speed) print(str(self.velocity)) self.move_and_slide()