extends Node var enabled: bool = false var cost: int = 2000 var upgrade_name: String = "Chad" var upgrade_description: String = "Camina mes rapid" var icon: Texture2D = preload("res://assets/Images/speed.png") # Called every frame. 'delta' is the elapsed time since the previous frame. func update() -> void: if enabled: print("Updating speed") $"..".parent.speed = $"..".parent.BASE_SPEED * 1.25