extends Control var upgrade_node: Node var available_money: int = 1000 func _process(delta: float) -> void: $Money.text = str(available_money) # Called when the node enters the scene tree for the first time. func populate() -> void: $TuxUpgrades.clear() for upgrade in upgrade_node.get_children(): var index = $TuxUpgrades.add_item(upgrade.upgrade_description, upgrade.icon) $TuxUpgrades.set_item_metadata(index, upgrade) if upgrade.enabled: $TuxUpgrades.set_item_disabled(index, true) func _on_tux_mouse_entered() -> void: $Tux.modulate = Color(0.5, 0.5, 0.6) func _on_tux_mouse_exited() -> void: $Tux.modulate = Color(1, 1, 1) func _on_tux_upgrades_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void: var upgrade = $TuxUpgrades.get_item_metadata(index) if upgrade.cost <= available_money: upgrade.enabled = true; available_money -= upgrade.cost populate() else: $Error.text = "No tens prou Diners!!!!"