A_RTS/objects.lua

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Lua
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2021-03-18 16:28:10 +00:00
Object = {class = "Object"}
function Object:new2d(name,texture,x,y,z,scalex,scaley)
o = {
-- basic model data
name = name or "",
model = g3d.newModel("assets/objects/vertical_plane.obj",texture, {x,y,z} or {0,0,0}, {0,0,0}, {scalex,scaley,0} or {16,16,0}),
-- 2D
rotate_mode = "cam_xz",
-- animation
is_animated = false
}
o.model:makeNormals()
setmetatable(o, self)
self.__index = self
return o
end
function Object:new2DAnimated(name,texture,x,y,z,scalex,scaley,apath,frames,speed)
o = {
-- basic model data
name = name or "",
model = g3d.newModel("assets/objects/vertical_plane.obj",texture, {x,y,z} or {0,0,0}, {0,0,0}, {scalex,scaley,0} or {16,16,0}),
-- 2D
rotate_mode = "cam_xz",
-- animation
is_animated = true,
anim_path = nil,
anim_frames = 1,
anim_frame = 1,
anim_subframe = 1,
anim_speed = 1,
anim_imgs = {}
}
o.model:makeNormals()
setmetatable(o, self)
self.__index = self
return o
end
function load_animation(o,path,frames,speed)
o.anim_path = path or nil
o.anim_frames = frames or 4
o.anim_speed = speed or frames
if o.anim_path ~= nil then for i = 1, o.anim_frames, 1 do
table.insert(o.anim_imgs,love.graphics.newImage(o.anim_path..tostring(i)..".png"))
end end
end