A_RTS/scripts/enums.lua

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icon = {
achievements = "assets/textures/icons/icon6.png",
armorHeavy = "assets/textures/icons/icon31.png",
armorLight = "assets/textures/icons/icon29.png",
armorMedium = "assets/textures/icons/icon30.png",
assasination = "assets/textures/icons/icon22.png",
attackHigh = "assets/textures/icons/icon76.png",
attackLow = "assets/textures/icons/icon74.png",
attackMedium = "assets/textures/icons/icon75.png",
build = "assets/textures/icons/icon1.png",
combat = "assets/textures/icons/icon15.png",
engageMelee = "assets/textures/icons/icon11.png",
engageRanged = "assets/textures/icons/icon9.png",
gatherResource = "assets/textures/icons/icon16.png",
gold = "assets/textures/icons/icon14.png",
guard = "assets/textures/icons/icon2.png",
heal = "assets/textures/icons/icon48.png",
infernal = "assets/textures/icons/icon12.png",
life = "assets/textures/icons/icon49.png",
magicShieldHigh = "assets/textures/icons/icon83.png",
magicShieldLow = "assets/textures/icons/icon81.png",
magicShieldMedium = "assets/textures/icons/icon82.png",
map = "assets/textures/icons/icon19.png",
power = "assets/textures/icons/icon18.png",
research = "assets/textures/icons/icon86.png",
statistics = "assets/textures/icons/icon5.png",
summonElementalAir = nil,
summonElementalArcane = "assets/textures/icons/icon100.png",
summonElementalEarth = "assets/textures/icons/icon105.png",
summonElementalFire = "assets/textures/icons/icon46.png",
summonElementalIce = nil,
summonElementalMagma = nil,
summonElementalPsychic = nil,
summonElementalStorm = "assets/textures/icons/icon40.png",
summonElementalWater = "assets/textures/icons/icon97.png",
vampireConvert = "assets/textures/icons/icon21.png"
}
portrait = {
_ariel = "assets/textures/characters/myrheon/_ariel/portrait.png",
_yari = "assets/textures/characters/myrheon/_yari/portrait.png",
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elementalAir = "assets/textures/characters/elemental_air/portrait.png",
elementalArcane = "assets/textures/characters/elemental_arcane/portrait.png",
elementalEarth = "assets/textures/characters/elemental_earth/portrait.png",
elementalFire = "assets/textures/characters/elemental_fire/portrait.png",
elementalIce = "assets/textures/characters/elemental_ice/portrait.png",
elementalMagma = "assets/textures/characters/elemental_magma/portrait.png",
elementalPsychic = "assets/textures/characters/elemental_psychic/portrait.png",
elementalStorm = "assets/textures/characters/elemental_storm/portrait.png",
elementalWater = "assets/textures/characters/elemental_water/portrait.png",
militia = "assets/textures/characters/militia/portrait.png",
pikeman = "assets/textures/characters/pikeman/portrait.png",
crossbow = "assets/textures/characters/crossbow/portrait.png",
eliteCrossbow = "assets/textures/characters/elite_crossbow/portrait.png",
gryphon = "assets/textures/characters/gryphon/portrait.png",
ancientGryphon = "assets/textures/characters/ancient_gryphon/portrait.png",
swordman = "assets/textures/characters/swordman/portrait.png",
humanCaptain = "assets/textures/characters/human_captain/portrait.png",
monk = "assets/textures/characters/monk/portrait.png",
priest = "assets/textures/characters/priest/portrait.png",
horseman = "assets/textures/characters/horseman/portrait.png",
cavailer = "assets/textures/characters/cavailer/portrait.png",
knight = "assets/textures/characters/knight/portrait.png",
paladin = "assets/textures/characters/paladin/portrait.png",
impling = "assets/textures/characters/demon/impling/portrait.png",
imp = "assets/textures/characters/demon/imp/portrait.png",
gog = "assets/textures/characters/demon/gog/portrait.png",
magog = "assets/textures/characters/demon/magog/portrait.png",
hellhound = "assets/textures/characters/demon/hellhound/portrait.png",
hellbeast = "assets/textures/characters/demon/hellbeast/portrait.png",
demon = "assets/textures/characters/demon/demon/portrait.png",
archdemon = "assets/textures/characters/demon/archdemon/portrait.png",
pitfiend = "assets/textures/characters/demon/pitfiend/portrait.png",
elitePitfiend = "assets/textures/characters/demon/elite_pitfiend/portrait.png",
efreet = "assets/textures/characters/demon/efreet/portrait.png",
eliteEfreet = "assets/textures/characters/demon/elite_efreet/portrait.png",
devil = "assets/textures/characters/demon/devil/portrait.png",
theDevil = "assets/textures/characters/demon/the_devil/portrait.png",
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skeleton = "assets/textures/characters/skeleton/portrait.png",
skeletonRisen = "assets/textures/characters/risen_skeleton/portrait.png",
zombie = "assets/textures/characters/zombie/portrait.png",
zombieRisen = "assets/textures/characters/risen_zombie/portrait.png",
spider = "assets/textures/characters/spider/portrait.png",
spiderMatriarch = "assets/textures/characters/spider_matriarch/portrait.png",
spirit = "assets/textures/characters/spirit/portrait.png",
ghost = "assets/textures/characters/ghost/portrait.png",
vampire = "assets/textures/characters/vampire/portrait.png",
bloodlinePatriarch = "assets/textures/characters/bloodline_patriarch/portrait.png",
necromancer = "assets/textures/characters/necromancer/portrait.png",
lich = "assets/textures/characters/lich/portrait.png",
bloodknight = "assets/textures/characters/bloodknight/portrait.png",
deathknight = "assets/textures/characters/deathknight/portrait.png",
dwarf1 = "assets/textures/characters/dwarf1/portrait.png",
dwarf2 = "assets/textures/characters/dwarf2/portrait.png",
pixie = "assets/textures/characters/pixie/portrait.png",
faerie = "assets/textures/characters/faerie/portrait.png",
satyrArcher = "assets/textures/characters/satyr_archer/portrait.png",
satyrWarrior = "assets/textures/characters/satyr_warrior/portrait.png",
elvenHunter = "assets/textures/characters/elven_hunter/portrait.png",
elvenCaptain = "assets/textures/characters/elven_captain/portrait.png",
deerWhite = "assets/textures/characters/deer_white/portrait.png",
deerBrown = "assets/textures/characters/deer_brown/portrait.png",
spellweaver = "assets/textures/characters/spellweaver/portrait.png",
druid = "assets/textures/characters/druid/portrait.png",
treant = "assets/textures/characters/treant/portrait.png",
ent = "assets/textures/characters/ent/portrait.png"
}
animation = {
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_ariel = {
idle = "assets/textures/characters/myrheon/_ariel/idle",
walk = "assets/textures/characters/myrheon/_ariel/walk",
attack = "assets/textures/characters/myrheon/_ariel/attack",
hit = "assets/textures/characters/myrheon/_ariel/hit",
death = "assets/textures/characters/myrheon/_ariel/death"
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},
_yari = {
idle = "assets/textures/characters/myrheon/_yari/idle",
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalAir = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalArcane = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalEarth = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalFire = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalIce = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalMagma = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalPsychic = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalStorm = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elementalWater = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
militia = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
pikeman = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
crossbow = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
eliteCrossbow = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
gryphon = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
ancientGryphon = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
swordman = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
humanCaptain = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
monk = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
priest = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
horseman = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
cavailer = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
knight = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
paladin = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
impling = {
idle = "assets/textures/characters/demon/impling/idle",
walk = "assets/textures/characters/demon/impling/walk",
attack = "assets/textures/characters/demon/impling/attack",
hit = "assets/textures/characters/demon/impling/hit",
death = "assets/textures/characters/demon/impling/death"
},
imp = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
gog = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
magog = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
hellhound = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
hellbeast = {
idle = "assets/textures/characters/demon/hellbeast/idle",
walk = "assets/textures/characters/demon/hellbeast/walk",
attack = "assets/textures/characters/demon/hellbeast/attack",
hit = "assets/textures/characters/demon/hellbeast/hit",
death = "assets/textures/characters/demon/hellbeast/death"
},
demon = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
archdemon = {
idle = "assets/textures/characters/demon/archdemon/idle",
walk = "assets/textures/characters/demon/archdemon/walk",
attack = "assets/textures/characters/demon/archdemon/attack",
hit = "assets/textures/characters/demon/archdemon/hit",
death = "assets/textures/characters/demon/archdemon/death"
},
pitfiend = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death= nil
},
elitePitfiend = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
efreet = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
eliteEfreet = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
devil = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
theDevil = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
skeleton = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
skeletonRisen = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
zombie = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
zombieRisen = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
spider = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
spiderMatriarch = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
spirit = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
ghost = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
vampire = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
bloodlinePatriarch = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
necromancer = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
lich = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
bloodknight = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
deathknight = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
dwarf1 = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
dwarf2 = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
pixie = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
fairie = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
satyrArcher = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
satyrWarrior = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elvenHunter = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
elvenCaptain = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
deerWhite = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
deerBrown = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
spellweaver = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
druid = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
treant = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
},
ent = {
idle = nil,
walk = nil,
attack = nil,
hit = nil,
death = nil
}
}
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statTable = {
implings = {
health = 10,
speed = 2
}
}
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img = {
effects = {
shadow = "assets/textures/misc/ground_shadow.png",
is_selected = "assets/textures/misc/ground_selector.png"
},
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hud = {
unit_portrait = love.graphics.newImage("assets/textures/ui/unit_portrait.png")
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}
}