added azifer, the tecnical service demon
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@ -20,7 +20,7 @@ end
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function draw_portrait(u,uc,ut)
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--$-- temporal
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love.graphics.line(game_width/2,0,game_width/2,game_height)
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--love.graphics.line(game_width/2,0,game_width/2,game_height)
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--$--
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local pos_x = (game_width/2)+((72)*ut)/2-(72)*uc
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local pos_y = (game_height-86)
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@ -38,6 +38,7 @@ icon = {
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portrait = {
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_ariel = "assets/textures/characters/imp_ariel/portrait.png",
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_yari = "assets/textures/characters/arch_yari/portrait.png",
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elementalAir = "assets/textures/characters/elemental_air/portrait.png",
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elementalArcane = "assets/textures/characters/elemental_arcane/portrait.png",
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elementalEarth = "assets/textures/characters/elemental_earth/portrait.png",
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@ -113,6 +114,13 @@ animation = {
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hit = "assets/textures/characters/imp_ariel/hit",
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death = "assets/textures/characters/imp_ariel/death"
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},
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_yari = {
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idle = "assets/textures/characters/arch_yari/idle",
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalAir = {
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idle = nil,
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walk = nil,
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@ -34,7 +34,7 @@ for i = 1, 8, 1 do for j = 1, 5, 1 do
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end end
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table.insert(units,nu)
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local nu = Unit:newUnit("Implings",player.id,portrait.impling,statTable.implings)
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--[[local nu = Unit:newUnit("Implings",player.id,portrait.impling,statTable.implings)
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local xx, yy, zz = 3, 0, 3
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for i = 1, 8, 1 do for j = 1, 5, 1 do
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local imp = Object:new2DAnimated("implings",portrait.impling,xx+0.5*(i+1),yy+0,zz+0.5*(j+1),16,16)
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@ -51,32 +51,32 @@ for i = 1, 8, 1 do for j = 1, 5, 1 do
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load_animation(imp,animation.impling.idle,4,8)
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table.insert(nu.troops,imp)
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end end
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table.insert(units,nu)
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table.insert(units,nu)]]
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-- bunch of hellbeast pack (6)
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local nu = Unit:newUnit("Hellbeast Pack",player.id,portrait.hellbeast,statTable.implings)
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--[[local nu = Unit:newUnit("Hellbeast Pack",player.id,portrait.hellbeast,statTable.implings)
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local xx, yy, zz = -3, 0, 3
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for i = 1, 3, 1 do for j = 1, 2, 1 do
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local hellbeast = Object:new2DAnimated("hellbeast",portrait.hellbeast,xx+1*(i+1),yy+0,zz+1*(j+1),16,16)
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load_animation(hellbeast,animation.hellbeast.idle,4,8)
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table.insert(nu.troops,hellbeast)
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end end
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table.insert(units,nu)
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table.insert(units,nu)--
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-- bunch of hellbeast pack (6)
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local nu = Unit:newUnit("Hellbeast Pack",player.id,portrait.hellbeast,statTable.implings)
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--[[local nu = Unit:newUnit("Hellbeast Pack",player.id,portrait.hellbeast,statTable.implings)
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local xx, yy, zz = -3, 0, -3
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for i = 1, 3, 1 do for j = 1, 2, 1 do
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local hellbeast = Object:new2DAnimated("hellbeast",portrait.hellbeast,xx+1*(i+1),yy+0,zz+1*(j+1),16,16)
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load_animation(hellbeast,animation.hellbeast.idle,4,8)
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table.insert(nu.troops,hellbeast)
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end end
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table.insert(units,nu)
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table.insert(units,nu)]]
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local nu = Unit:newUnit("Archdemon",player.id,portrait.archdemon,statTable.implings)
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local nu = Unit:newUnit("Azifer",player.id,portrait._yari,statTable.implings)
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-- hero archdemon (1)
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local xx, yy, zz = 0, 0, 3
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local archdemon = Object:new2DAnimated("archdemon",portrait.archdemon,xx,yy,zz,16,16)
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load_animation(archdemon,animation.archdemon.idle,4,8)
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table.insert(nu.troops,archdemon)
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local azifer = Object:new2DAnimated("azifer",portrait._yari,xx,yy,zz,16,16)
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load_animation(azifer,animation._yari.idle,4,8)
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table.insert(nu.troops,azifer)
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table.insert(units,nu)
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