This commit is contained in:
UndeadMaelys 2021-03-23 17:18:59 +01:00
parent 051e1a941f
commit e6756ccda7
26 changed files with 137 additions and 1 deletions

2
assets/objects/box.mtl Normal file
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# Made in Blockbench 3.7.4
newmtl none

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assets/objects/box.obj Normal file
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# Made in Blockbench 3.7.4
mtllib box.mtl
o cube
v 0.0625 0.0625 0.0625
v 0.0625 0.0625 0
v 0.0625 0 0.0625
v 0.0625 0 0
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v 0 0 0
v 0 0 0.0625
vt 0 1
vt 0 0.9375
vt 0.0625 1
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vt 0.0625 1
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vt 0.0625 1
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vt 0.0625 1
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vt 0.0625 1
vt 0 1
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vt 0.0625 1
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vt 0.0625 0.9375
vt 0.0625 1
vt 0 1
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vt 0.0625 1
vt 0 0.9375
vt 0.0625 0.9375
vt 0.0625 1
vt 0 1
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vt 0.0625 1
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vt 0.0625 1
vn 1 0 0
vn 1 0 0
vn 1 0 0
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vn 1 0 0
vn 1 0 0
vn -1 0 0
vn -1 0 0
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vn 0 1 0
vn 0 1 0
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vn 0 1 0
vn 0 1 0
vn 0 1 0
vn 0 -1 0
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vn 0 0 1
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vn 0 0 1
vn 0 0 -1
vn 0 0 -1
vn 0 0 -1
vn 0 0 -1
vn 0 0 -1
vn 0 0 -1
usemtl none
f 1/1/1 3/2/2 2/3/3
f 3/4/4 4/5/5 2/6/6
usemtl none
f 5/7/7 7/8/8 6/9/9
f 7/10/10 8/11/11 6/12/12
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f 6/25/25 8/26/26 1/27/27
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usemtl none
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f 4/34/34 7/35/35 5/36/36

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Music by Bert Cole
www.bitbybitsound.com
- A Hearty Fellow
- A Reluctant Hero
- A Worthy Challenge
- Failure
- Hurry!
- In Dire Need
- Jump and Shoot Man
- Meeting The Call (Intro)
- Meeting The Call
- Old Friends
- Prove It
- Shopping For The Future
- Success
- The Graveyard
- The Laboratory
- The Operation
- The Threat
- Vast Surroundings
- We Have New Info
- You Beast!

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Width:  |  Height:  |  Size: 130 B

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@ -70,6 +70,8 @@ function love.update(dt)
-- do camera
if not game_pause then
g3d.camera.strategyViewMovement(dt,speed,is_scrolling)
local pos = {g3d.camera.position[1]-5000/16,g3d.camera.position[2]-5000/16,g3d.camera.position[3]-5000/16}
skybox:setTransform(pos)
-- movement: w,a,s,d,
-- rotate: q,e
-- move by screen: 20 px: sides, forward, backwards
@ -147,6 +149,7 @@ function love.draw()
game_height = love.graphics.getHeight()
-- LAYER 1: THE WORLD
draw_entity(skybox)
-- draw every model in entities
local ent_count = 0

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@ -1,13 +1,20 @@
levels = {}
levels.main_menu = {
skybox = nil,
entities = {},
units = {}
}
total_model_count = 0
skybox = levels.main_menu.skybox
local entities = levels.main_menu.entities
local units = levels.main_menu.units
-- skybox
skybox = g3d.newModel("assets/objects/box.obj","assets/textures/misc/skybox.png", {0,0,0}, {0,0,0}, { 10000, 10000, 10000})
-- grass ground
local radius = math.random(50,50)
for r1 = 0, radius, 1 do for r2= 0, radius, 1 do
@ -94,5 +101,5 @@ table.insert(units,nu)]]
azifer.tnum = total_model_count
load_animation(azifer,animation._yari.idle,4,8)
addToUnit(nu,azifer)
table.insert(units,nu)