-------- combat -------- function draw_combat_ui() local unit_count = 0 -- count how much units for _, unit in pairs(current_level.units) do if unit.faction == player.id then unit_count = unit_count + 1 end end local unit_total = unit_count -- position units accordingly unit_count = 0 for _, unit in pairs(current_level.units) do unit_count = unit_count + 1 if unit.faction == player.id then draw_portrait(unit,unit_count,unit_total) end end end function draw_portrait(u,uc,ut) --$-- temporal love.graphics.line(game_width/2,0,game_width/2,game_height) --$-- local pos_x = (game_width/2)+((72)*ut)/2-(72)*uc local pos_y = (game_height-86) love.graphics.draw(img.hud.unit_show, pos_x-2, pos_y, 0, 1) love.graphics.draw(u.portrait, pos_x, pos_y+14, 0, 4) end -------- combat --------