icon = { achievements = "assets/textures/icons/icon6.png", armorHeavy = "assets/textures/icons/icon31.png", armorLight = "assets/textures/icons/icon29.png", armorMedium = "assets/textures/icons/icon30.png", assasination = "assets/textures/icons/icon22.png", attackHigh = "assets/textures/icons/icon76.png", attackLow = "assets/textures/icons/icon74.png", attackMedium = "assets/textures/icons/icon75.png", build = "assets/textures/icons/icon1.png", combat = "assets/textures/icons/icon15.png", engageMelee = "assets/textures/icons/icon11.png", engageRanged = "assets/textures/icons/icon9.png", gatherResource = "assets/textures/icons/icon16.png", gold = "assets/textures/icons/icon14.png", guard = "assets/textures/icons/icon2.png", heal = "assets/textures/icons/icon48.png", infernal = "assets/textures/icons/icon12.png", life = "assets/textures/icons/icon49.png", magicShieldHigh = "assets/textures/icons/icon83.png", magicShieldLow = "assets/textures/icons/icon81.png", magicShieldMedium = "assets/textures/icons/icon82.png", map = "assets/textures/icons/icon19.png", power = "assets/textures/icons/icon18.png", research = "assets/textures/icons/icon86.png", statistics = "assets/textures/icons/icon5.png", summonElementalAir = nil, summonElementalArcane = "assets/textures/icons/icon100.png", summonElementalEarth = "assets/textures/icons/icon105.png", summonElementalFire = "assets/textures/icons/icon46.png", summonElementalIce = nil, summonElementalMagma = nil, summonElementalPsychic = nil, summonElementalStorm = "assets/textures/icons/icon40.png", summonElementalWater = "assets/textures/icons/icon97.png", vampireConvert = "assets/textures/icons/icon21.png" } portrait = { _ariel = "assets/textures/characters/imp_ariel/portrait.png", elementalAir = "assets/textures/characters/elemental_air/portrait.png", elementalArcane = "assets/textures/characters/elemental_arcane/portrait.png", elementalEarth = "assets/textures/characters/elemental_earth/portrait.png", elementalFire = "assets/textures/characters/elemental_fire/portrait.png", elementalIce = "assets/textures/characters/elemental_ice/portrait.png", elementalMagma = "assets/textures/characters/elemental_magma/portrait.png", elementalPsychic = "assets/textures/characters/elemental_psychic/portrait.png", elementalStorm = "assets/textures/characters/elemental_storm/portrait.png", elementalWater = "assets/textures/characters/elemental_water/portrait.png", militia = "assets/textures/characters/militia/portrait.png", pikeman = "assets/textures/characters/pikeman/portrait.png", crossbow = "assets/textures/characters/crossbow/portrait.png", eliteCrossbow = "assets/textures/characters/elite_crossbow/portrait.png", gryphon = "assets/textures/characters/gryphon/portrait.png", ancientGryphon = "assets/textures/characters/ancient_gryphon/portrait.png", swordman = "assets/textures/characters/swordman/portrait.png", humanCaptain = "assets/textures/characters/human_captain/portrait.png", monk = "assets/textures/characters/monk/portrait.png", priest = "assets/textures/characters/priest/portrait.png", horseman = "assets/textures/characters/horseman/portrait.png", cavailer = "assets/textures/characters/cavailer/portrait.png", knight = "assets/textures/characters/knight/portrait.png", paladin = "assets/textures/characters/paladin/portrait.png", impling = "assets/textures/characters/impling/portrait.png", imp = "assets/textures/characters/imp/portrait.png", gog = "assets/textures/characters/gog/portrait.png", magog = "assets/textures/characters/magog/portrait.png", hellhound = "assets/textures/characters/hellhound/portrait.png", hellbeast = "assets/textures/characters/hellbeast/portrait.png", demon = "assets/textures/characters/demon/portrait.png", archdemon = "assets/textures/characters/archdemon/portrait.png", pitfiend = "assets/textures/characters/pitfiend/portrait.png", elitePitfiend = "assets/textures/characters/elite_pitfiend/portrait.png", efreet = "assets/textures/characters/efreet/portrait.png", eliteEfreet = "assets/textures/characters/elite_efreet/portrait.png", devil = "assets/textures/characters/devil/portrait.png", theDevil = "assets/textures/characters/the_devil/portrait.png", skeleton = "assets/textures/characters/skeleton/portrait.png", skeletonRisen = "assets/textures/characters/risen_skeleton/portrait.png", zombie = "assets/textures/characters/zombie/portrait.png", zombieRisen = "assets/textures/characters/risen_zombie/portrait.png", spider = "assets/textures/characters/spider/portrait.png", spiderMatriarch = "assets/textures/characters/spider_matriarch/portrait.png", spirit = "assets/textures/characters/spirit/portrait.png", ghost = "assets/textures/characters/ghost/portrait.png", vampire = "assets/textures/characters/vampire/portrait.png", bloodlinePatriarch = "assets/textures/characters/bloodline_patriarch/portrait.png", necromancer = "assets/textures/characters/necromancer/portrait.png", lich = "assets/textures/characters/lich/portrait.png", bloodknight = "assets/textures/characters/bloodknight/portrait.png", deathknight = "assets/textures/characters/deathknight/portrait.png", dwarf1 = "assets/textures/characters/dwarf1/portrait.png", dwarf2 = "assets/textures/characters/dwarf2/portrait.png", pixie = "assets/textures/characters/pixie/portrait.png", faerie = "assets/textures/characters/faerie/portrait.png", satyrArcher = "assets/textures/characters/satyr_archer/portrait.png", satyrWarrior = "assets/textures/characters/satyr_warrior/portrait.png", elvenHunter = "assets/textures/characters/elven_hunter/portrait.png", elvenCaptain = "assets/textures/characters/elven_captain/portrait.png", deerWhite = "assets/textures/characters/deer_white/portrait.png", deerBrown = "assets/textures/characters/deer_brown/portrait.png", spellweaver = "assets/textures/characters/spellweaver/portrait.png", druid = "assets/textures/characters/druid/portrait.png", treant = "assets/textures/characters/treant/portrait.png", ent = "assets/textures/characters/ent/portrait.png" } animation = { _ariel = { idle = "assets/textures/characters/imp_ariel/idle", walk = "assets/textures/characters/imp_ariel/walk", attack = "assets/textures/characters/imp_ariel/attack", hit = "assets/textures/characters/imp_ariel/hit", death = "assets/textures/characters/imp_ariel/death" }, elementalAir = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalArcane = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalEarth = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalFire = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalIce = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalMagma = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalPsychic = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalStorm = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elementalWater = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, militia = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, pikeman = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, crossbow = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, eliteCrossbow = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, gryphon = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, ancientGryphon = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, swordman = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, humanCaptain = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, monk = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, priest = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, horseman = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, cavailer = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, knight = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, paladin = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, impling = { idle = "assets/textures/characters/impling/idle", walk = "assets/textures/characters/impling/walk", attack = "assets/textures/characters/impling/attack", hit = "assets/textures/characters/impling/hit", death = "assets/textures/characters/impling/death" }, imp = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, gog = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, magog = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, hellhound = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, hellbeast = { idle = "assets/textures/characters/hellbeast/idle", walk = "assets/textures/characters/hellbeast/walk", attack = "assets/textures/characters/hellbeast/attack", hit = "assets/textures/characters/hellbeast/hit", death = "assets/textures/characters/hellbeast/death" }, demon = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, archdemon = { idle = "assets/textures/characters/archdemon/idle", walk = "assets/textures/characters/archdemon/walk", attack = "assets/textures/characters/archdemon/attack", hit = "assets/textures/characters/archdemon/hit", death = "assets/textures/characters/archdemon/death" }, pitfiend = { idle = nil, walk = nil, attack = nil, hit = nil, death= nil }, elitePitfiend = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, efreet = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, eliteEfreet = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, devil = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, theDevil = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, skeleton = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, skeletonRisen = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, zombie = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, zombieRisen = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, spider = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, spiderMatriarch = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, spirit = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, ghost = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, vampire = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, bloodlinePatriarch = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, necromancer = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, lich = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, bloodknight = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, deathknight = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, dwarf1 = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, dwarf2 = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, pixie = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, fairie = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, satyrArcher = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, satyrWarrior = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elvenHunter = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, elvenCaptain = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, deerWhite = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, deerBrown = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, spellweaver = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, druid = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, treant = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil }, ent = { idle = nil, walk = nil, attack = nil, hit = nil, death = nil } } statTable = { implings = { health = 10, speed = 2 } } img = { hud = { unit_show = love.graphics.newImage("assets/textures/ui/unit_portrait.png") } }