63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
| -- written by groverbuger for g3d
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| -- february 2021
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| -- MIT license
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| 
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| --[[
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|          __       __     
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|        /'__`\    /\ \    
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|    __ /\_\L\ \   \_\ \   
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|  /'_ `\/_/_\_<_  /'_` \  
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| /\ \L\ \/\ \L\ \/\ \L\ \ 
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| \ \____ \ \____/\ \___,_\
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|  \/___L\ \/___/  \/__,_ /
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|    /\____/               
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|    \_/__/                
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| --]]
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| 
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| -- add the path to g3d to the global namespace
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| -- so submodules can know how to load their dependencies
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| G3D_PATH = ...
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| 
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| local g3d = {
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|     _VERSION     = "g3d 1.3",
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|     _DESCRIPTION = "Simple and easy 3D engine for LÖVE.",
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|     _URL         = "https://github.com/groverburger/g3d",
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|     _LICENSE     = [[
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|         MIT License
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| 
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|         Copyright (c) 2021 groverburger
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| 
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|         Permission is hereby granted, free of charge, to any person obtaining a copy
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|         of this software and associated documentation files (the "Software"), to deal
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|         in the Software without restriction, including without limitation the rights
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|         to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|         copies of the Software, and to permit persons to whom the Software is
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|         furnished to do so, subject to the following conditions:
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| 
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|         The above copyright notice and this permission notice shall be included in all
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|         copies or substantial portions of the Software.
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| 
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|         THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|         IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|         FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|         AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|         LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|         OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|         SOFTWARE.
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|    ]],
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| }
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| 
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| g3d.newModel = require(G3D_PATH .. "/model")
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| g3d.camera = require(G3D_PATH .. "/camera")
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| g3d.camera.updateProjectionMatrix()
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| g3d.camera.updateViewMatrix()
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| 
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| -- so that far polygons don't overlap near polygons
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| love.graphics.setDepthMode("lequal", true)
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| 
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| -- get rid of G3D_PATH from the global namespace
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| -- so the end user doesn't have to worry about any globals
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| G3D_PATH = nil
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| 
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| return g3d
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