Mothback/main.lua

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Lua
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function love.load()
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arrow = 0
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do_pause = false
debug = false
debug_collision = false
editor_mode = false
textScale = 1
fps_count = 0
fps_second = 0
fps_draw = 0
fps_total = 0
love.graphics.setColor(1,1,1)
love.keyboard.setKeyRepeat(true)
love.graphics.setDefaultFilter("nearest") -- good pixel
game = {
scale = 2,
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
paused = false
}
require "data/scripts"
Canvas = {
Darkness = CreateDarkness()
}
love.graphics.setCanvas(Canvas.Darkness)
SetDarkness()
love.graphics.setCanvas()
Camera.width = game.width
Camera.height = game.height
levelList = {"level1","2","3","ewae","tileset"}
levelNum = 1
currLevel = levelList[levelNum]
LoadedEntities = {}
LevelLoadTiles()
main_Player = Player:New(75,50)
table.insert(LoadedEntities,main_Player)
table.insert(LoadedEntities,Kupo:New(100,150))
table.insert(LoadedEntities,Kupo:New(300,150))
table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80))
table.insert(LoadedEntities,Fairy:New(200,88))
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gravity = 0.2
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end
function love.update(dt)
-- fps counter
if fps_second >= 1 then
fps_second = fps_second - 1
fps_draw = fps_count
fps_count = 0
fps_total = fps_total + 1
end
fps_second = fps_second + dt
fps_count = fps_count + 1
current_dt = dt
--keypressed
if Keybind:HasPressed(Keybind.menu.pause) then
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if do_pause then
do_pause = false
else
pausepage = 1
do_pause = true
end
end
if Keybind:HasPressed(Keybind.debug.debug) then
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if debug then
debug = false
debug_collision = true
elseif debug_collision then
debug_collision = false
else
debug = true
end
end
if Keybind:HasPressed(Keybind.debug.reposition) then
if not editor_mode then
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main_Player.pos.x, main_Player.pos.y = 16,-10
end
end
if Keybind:HasPressed(Keybind.debug.reload) then
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LoadLevel()
end
if Keybind:HasPressed(Keybind.debug.editor) then
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if editor_mode then
editor_mode = false
else
editor_mode = true
end
end
--editor
if editor_mode then
EditorStep()
else
GameStep()
end
end
function love.wheelmoved(_, y)
if editor_mode then
if palette then
p_scroll = p_scroll + y or 0
else
local oscale = game.scale
game.scale = math.max(0.1,game.scale + y/16)
end
end
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end
function love.draw()
if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
game.width = love.graphics.getWidth()
game.height = love.graphics.getHeight()
game_resize = true
else
game_resize = false
end
if editor_mode then
EditorDraw()
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else
GameDraw()
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end
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love.graphics.print(arrow,10,40)
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end