120 lines
3.2 KiB
Lua
120 lines
3.2 KiB
Lua
|
CursedBook = Entity:New(x,y)
|
||
|
|
||
|
function CursedBook:New(x,y)
|
||
|
local o = Entity:New(x,y)
|
||
|
|
||
|
o.type = "cursed_book"
|
||
|
-- behaviour
|
||
|
o.pos = {x = x, y = y}
|
||
|
o.speed = 0.01
|
||
|
o.range = 20
|
||
|
o.target = {x = x, y = y}
|
||
|
|
||
|
o.status = 0
|
||
|
-- 0 - sleep
|
||
|
-- 1 - getting up
|
||
|
-- 2 - flying
|
||
|
-- 3 - attack windup
|
||
|
-- 4 - attack
|
||
|
o.spawn_range = 100
|
||
|
o.attack_range = 50
|
||
|
|
||
|
-- animations
|
||
|
o.body = Animation:New(animation.cursed_book.spawn)
|
||
|
o.sprite_tint = {0.7,0.7,0.7}
|
||
|
o:centerOffset(o.body)
|
||
|
o:getBoundingBox(o.body)
|
||
|
|
||
|
-- light
|
||
|
o.light_range = 500
|
||
|
o.light = CreateLight(o.pos.x,o.pos.y,o.light_range,2,HEX2RGB("#fe00d1"))
|
||
|
|
||
|
table.insert(LoadedObjects.Entities,o)
|
||
|
o.id = #LoadedObjects.Entities
|
||
|
|
||
|
setmetatable(o, self)
|
||
|
self.__index = self
|
||
|
return o
|
||
|
end
|
||
|
|
||
|
function CursedBook:Smart()
|
||
|
self.target.x = main_Player.pos.x - main_Player.target_offset.x
|
||
|
self.target.y = main_Player.pos.y - main_Player.target_offset.y
|
||
|
local distance_x = self.target.x - self.pos.x
|
||
|
local distance_y = self.target.y - self.pos.y
|
||
|
local angle = GetAngleFromVector(distance_x,distance_y)
|
||
|
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||
|
|
||
|
if self.status == 0 then
|
||
|
if distance < self.spawn_range then
|
||
|
self.status = 1
|
||
|
end
|
||
|
elseif self.status == -1 then
|
||
|
if distance < self.range then
|
||
|
self.vel.x = 0
|
||
|
self.vel.y = 0
|
||
|
else
|
||
|
self.vel.x = math.cos(angle)*self.speed*distance
|
||
|
self.vel.y = math.sin(angle)*self.speed*distance
|
||
|
end
|
||
|
elseif self.status == 2 then
|
||
|
if distance < self.attack_range then
|
||
|
self.status = 3
|
||
|
end
|
||
|
elseif self.status == 4 then
|
||
|
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function CursedBook:HandleAnimation()
|
||
|
if self.status == 1 then
|
||
|
if self.body.path == "assets/entities/cursed_book/spawn" then
|
||
|
self.body.speed = 1/3
|
||
|
local tint = 0.7 + 0.3 * (self.body.frame-1)/self.body.frames
|
||
|
self.sprite_tint = {tint,tint,tint}
|
||
|
if self.body.frame == self.body.frames then
|
||
|
self.status = 2
|
||
|
self.body = self.body:ChangeTo(animation.cursed_book.flying)
|
||
|
self.sprite_tint = {1,1,1}
|
||
|
--self:getBoundingBox(self.body,2,2,-2,-2)
|
||
|
self:centerOffset(self.body)
|
||
|
end
|
||
|
end
|
||
|
elseif self.status == 3 then
|
||
|
if self.body.path == "assets/entities/cursed_book/flying" then
|
||
|
self.body = self.body:ChangeTo(animation.cursed_book.attack_transition)
|
||
|
self.body.speed = 1/3
|
||
|
self:centerOffset(self.body)
|
||
|
if self.body.frame == self.body.frames then
|
||
|
self.status = 4
|
||
|
self.body = self.body:ChangeTo(animation.cursed_book.attack_loop)
|
||
|
self:centerOffset(self.body)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
self.body:Animate()
|
||
|
self:Draw(self.body)
|
||
|
end
|
||
|
|
||
|
function CursedBook:DoPhysics()
|
||
|
if self.isFlying then
|
||
|
local random_x = math.random(-4, 4)/100
|
||
|
local random_y = math.random(-4, 4)/100
|
||
|
self.vel.x = self.vel.x + random_x
|
||
|
self.vel.y = self.vel.y + random_y
|
||
|
end
|
||
|
-- move
|
||
|
|
||
|
self:CollisionMove()
|
||
|
self:LightAdjust()
|
||
|
end
|
||
|
|
||
|
function CursedBook:Debug()
|
||
|
-- draw center GREEN
|
||
|
love.graphics.setColor(0,1,0)
|
||
|
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.spawn_range)
|
||
|
love.graphics.setColor(1,0,0)
|
||
|
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.attack_range)
|
||
|
Entity.Debug(self)
|
||
|
end
|