2021-10-16 23:06:11 +00:00
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function DebugUI()
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2021-10-25 23:19:22 +00:00
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2021-10-29 02:15:53 +00:00
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for _, light in pairs(Lights) do
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2021-10-25 23:19:22 +00:00
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y)
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love.graphics.print(light.pos.y,light.pos.x,light.pos.y+20)
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love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
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2021-10-29 02:15:53 +00:00
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end
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2021-10-16 23:06:11 +00:00
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love.graphics.print("time: "..fps_total..", fps: "..fps_draw..", frametime: "..math.floor(current_dt* 1000).."ms", 10*textScale, 0*textScale, 0, textScale)
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love.graphics.setColor(1,1,1)
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-- lots of variables
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2021-10-22 16:23:05 +00:00
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love.graphics.print("[main_Player]",10*textScale,40*textScale, 0, textScale)
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love.graphics.print("position: {"..main_Player.pos.x..", "..main_Player.pos.y.."}",10*textScale,60*textScale, 0, textScale)
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love.graphics.print("velocity: {"..main_Player.vel.x..", "..main_Player.vel.y.."}",10*textScale,80*textScale, 0, textScale)
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2021-10-24 23:41:40 +00:00
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love.graphics.print("scale: {"..main_Player.sprite_scale.x..", "..main_Player.sprite_scale.y.."}",10*textScale,100*textScale, 0, textScale)
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2021-10-29 02:15:53 +00:00
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love.graphics.print("states: \"isOnGround\": "..tostring(main_Player.isOnGround),10*textScale,120*textScale, 0, textScale)
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2021-10-16 23:06:11 +00:00
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love.graphics.print("[Camera]",10*textScale,160*textScale, 0, textScale)
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love.graphics.print("position: {"..Camera.pos.x..", "..Camera.pos.y.."}",10*textScale,180*textScale, 0, textScale)
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love.graphics.print("size: {"..Camera.width..", "..Camera.height.."}",10*textScale,200*textScale, 0, textScale)
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love.graphics.print(textScale,10*textScale,240*textScale, 0, textScale)
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love.graphics.print("Level: "..levelNum.." / "..#levelList.." \""..currLevel.."\"",10*textScale,260*textScale, 0, textScale)
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-- player isOnGroundCheck
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love.graphics.setColor(1,0,0)
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2021-10-22 16:23:05 +00:00
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love.graphics.points(-Camera.pos.x + main_Player.pos.x, -Camera.pos.y + main_Player.pos.y)
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2021-10-16 23:06:11 +00:00
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end
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function DebugColisions()
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objects.DrawCollisions()
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end
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