494 lines
15 KiB
Lua
494 lines
15 KiB
Lua
|
function LoadTiles()
|
||
|
LevelInfo = {}
|
||
|
Tiles = dofile("Mothback/data/tiles.lua")
|
||
|
--[[
|
||
|
on level format:
|
||
|
|
||
|
id = tile identifier
|
||
|
depth = order in the render
|
||
|
force = rendering other tile instead of the one in this position
|
||
|
overlay = render another tile id
|
||
|
overlay_depth = foreground/background overlay depth
|
||
|
type = collision type
|
||
|
|
||
|
]]
|
||
|
LevelTiles = json.decode(getInput("Mothback/data/levels/"..currLevel..".json"))
|
||
|
LevelInfo.Width = GetLevelWidth()
|
||
|
LevelInfo.Height = #LevelTiles * tileProperties.height
|
||
|
IndexLevelTiles()
|
||
|
LoadTileObjects()
|
||
|
end
|
||
|
|
||
|
function GetLevelWidth()
|
||
|
local width = 0
|
||
|
for i = 1, #LevelTiles do
|
||
|
if width < #LevelTiles[i] then width = #LevelTiles[i] end
|
||
|
end
|
||
|
return width * tileProperties.width
|
||
|
end
|
||
|
|
||
|
function IndexLevelTiles()
|
||
|
TileIndex = {}
|
||
|
|
||
|
-- number of tiles in tileset!
|
||
|
local width = tileProperties.tileset:getPixelWidth()/tileProperties.width
|
||
|
local height = tileProperties.tileset:getPixelHeight()/tileProperties.height
|
||
|
for i = 0, height do
|
||
|
for j = 0, width do
|
||
|
TileIndex[i*width+j+1] = love.graphics.newQuad(
|
||
|
j*tileProperties.width,
|
||
|
i*tileProperties.height,
|
||
|
tileProperties.width,
|
||
|
tileProperties.height,
|
||
|
tileProperties.tileset:getDimensions()
|
||
|
)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
for _, properties in pairs(Tiles) do
|
||
|
if properties.animation ~= nil then
|
||
|
properties.tileset = love.graphics.newImage("assets/terrain/"..properties.animation..".png")
|
||
|
properties.imgs = {}
|
||
|
properties.current_image = 1
|
||
|
properties.current_subimage = 1
|
||
|
|
||
|
local tileset = properties.tileset
|
||
|
local width = tileset:getPixelWidth()/tileProperties.width
|
||
|
local height = tileset:getPixelHeight()/tileProperties.height
|
||
|
local image_count = 0
|
||
|
|
||
|
for i = 0, height-1 do
|
||
|
for j = 0, width-1 do
|
||
|
local quad =
|
||
|
love.graphics.newQuad(
|
||
|
j*tileProperties.width,
|
||
|
i*tileProperties.height,
|
||
|
tileProperties.width,
|
||
|
tileProperties.height,
|
||
|
tileset:getDimensions()
|
||
|
)
|
||
|
image_count = image_count + 1
|
||
|
|
||
|
table.insert(properties.imgs,quad)
|
||
|
|
||
|
end
|
||
|
end
|
||
|
properties.image_count = image_count
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function TilesDisplayFront()
|
||
|
for i = 1, #LevelTiles do
|
||
|
for j = 1, #LevelTiles[i] do
|
||
|
if LevelTiles[i][j] ~= 0 then
|
||
|
|
||
|
local depth = getTileDepth(LevelTiles[i][j])
|
||
|
DrawTile(
|
||
|
LevelTiles[i][j],
|
||
|
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
||
|
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
||
|
"foreground"
|
||
|
)
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function TilesDisplayBack()
|
||
|
for i = 1, #LevelTiles do
|
||
|
for j = 1, #LevelTiles[i] do
|
||
|
if LevelTiles[i][j] ~= 0 then
|
||
|
|
||
|
local depth = getTileDepth(LevelTiles[i][j])
|
||
|
DrawTile(
|
||
|
LevelTiles[i][j],
|
||
|
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
||
|
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
||
|
"background"
|
||
|
)
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
function getTileType(tile_id)
|
||
|
for _, properties in ipairs(Tiles) do
|
||
|
if properties.id == tile_id then
|
||
|
return properties.type
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function getTileDepth(tile_id)
|
||
|
for _, properties in ipairs(Tiles) do
|
||
|
if properties.id == tile_id then
|
||
|
return properties.depth
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function GridDisplay()
|
||
|
for i = 1, #LevelTiles do
|
||
|
for j = 1, #LevelTiles[i] do
|
||
|
love.graphics.rectangle(
|
||
|
"line",
|
||
|
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
||
|
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
||
|
tileProperties.scale * tileProperties.width,
|
||
|
tileProperties.scale * tileProperties.height
|
||
|
)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function LoadTileObjects()
|
||
|
objects.collisions = {}
|
||
|
objects.platforms = {}
|
||
|
objects.ladders = {}
|
||
|
|
||
|
for i = 1, #LevelTiles do
|
||
|
for j = 1, #LevelTiles[i] do
|
||
|
if LevelTiles[i][j] ~= 0 then
|
||
|
|
||
|
local type = getTileType(LevelTiles[i][j])
|
||
|
|
||
|
local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
|
||
|
local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
|
||
|
|
||
|
if type == "whole" then
|
||
|
local col = Collision:new(
|
||
|
base_x,
|
||
|
base_y,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,col)
|
||
|
|
||
|
elseif type == "half" then
|
||
|
|
||
|
local col = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,col)
|
||
|
|
||
|
elseif type == "platform" then
|
||
|
local plat = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.scale * 2,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||
|
)
|
||
|
table.insert(objects.platforms,plat)
|
||
|
|
||
|
elseif type == "ramp2_bot_left_whole" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x,
|
||
|
base_y + k * tileProperties.scale - tileProperties.scale,
|
||
|
base_x + k * 2 * tileProperties.scale,
|
||
|
base_y + k * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
-- fill lower half
|
||
|
local col = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,col)
|
||
|
|
||
|
elseif type == "ramp2_bot_left_half" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale - tileProperties.scale,
|
||
|
base_x + k * 2 * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
|
||
|
elseif type == "ramp2_top_left_whole" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
-- fill higher half
|
||
|
local col = Collision:new(
|
||
|
base_x,
|
||
|
base_y,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,col)
|
||
|
|
||
|
elseif type == "ramp2_top_left_half" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x,
|
||
|
base_y - tileProperties.scale + k * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
||
|
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
|
||
|
elseif type == "ramp2_bot_right_whole" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x + (k-8) * -2 * tileProperties.scale,
|
||
|
base_y - tileProperties.scale + k * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
-- fill lower half
|
||
|
local col = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,col)
|
||
|
|
||
|
elseif type == "ramp2_bot_right_half" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x + (k-8) * -2 * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
|
||
|
elseif type == "ramp2_top_right_half" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x + (k-8) * -2 * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
|
||
|
elseif type == "ramp2_top_right_whole" then
|
||
|
for k = 1, 8 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x + (k-8) * -2 * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
-- fill higher half
|
||
|
local col = Collision:new(
|
||
|
base_x,
|
||
|
base_y,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/2 * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,col)
|
||
|
|
||
|
elseif type == "ramp1_bot_left" then
|
||
|
|
||
|
for k = 1, 16 do
|
||
|
-- do ramp owo
|
||
|
local slope = Collision:new(
|
||
|
base_x,
|
||
|
base_y + k * tileProperties.scale - tileProperties.scale,
|
||
|
base_x + k * tileProperties.scale,
|
||
|
base_y + k * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.collisions,slope)
|
||
|
|
||
|
end
|
||
|
|
||
|
elseif type == "ladder_right" then
|
||
|
|
||
|
local ladder = Collision:new(
|
||
|
base_x + (tileProperties.width-4)* tileProperties.scale,
|
||
|
base_y,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.ladders,ladder)
|
||
|
|
||
|
elseif type == "ladder_platform_right" then
|
||
|
|
||
|
local ladder = Collision:new(
|
||
|
base_x + (tileProperties.width-4)* tileProperties.scale,
|
||
|
base_y + tileProperties.scale * 2,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.ladders,ladder)
|
||
|
|
||
|
local plat = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.scale * 2,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||
|
)
|
||
|
table.insert(objects.platforms,plat)
|
||
|
|
||
|
elseif type == "ladder_left" then
|
||
|
|
||
|
|
||
|
local ladder = Collision:new(
|
||
|
base_x,
|
||
|
base_y,
|
||
|
base_x + tileProperties.scale * 4,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.ladders,ladder)
|
||
|
|
||
|
elseif type == "ladder_platform_left" then
|
||
|
|
||
|
|
||
|
local ladder = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.scale * 2,
|
||
|
base_x + tileProperties.scale * 4,
|
||
|
base_y + tileProperties.height * tileProperties.scale
|
||
|
)
|
||
|
table.insert(objects.ladders,ladder)
|
||
|
|
||
|
local plat = Collision:new(
|
||
|
base_x,
|
||
|
base_y + tileProperties.scale * 2,
|
||
|
base_x + tileProperties.width * tileProperties.scale,
|
||
|
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||
|
)
|
||
|
table.insert(objects.platforms,plat)
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function AnimateTiles()
|
||
|
for _, properties in pairs(Tiles) do
|
||
|
if properties.animation ~= nil then
|
||
|
-- calculate subimage
|
||
|
properties.current_subimage = properties.current_subimage + current_dt
|
||
|
-- cycle image
|
||
|
if properties.current_subimage >= properties.delay then
|
||
|
properties.current_subimage = properties.current_subimage - properties.delay
|
||
|
properties.current_image = properties.current_image + 1
|
||
|
end
|
||
|
|
||
|
if properties.current_image > properties.image_count then
|
||
|
properties.current_image = properties.current_image - properties.image_count
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function DrawTile(tile_id,x,y,depth)
|
||
|
for _, properties in pairs(Tiles) do
|
||
|
if tile_id == properties.id then
|
||
|
if properties.animation ~= nil then
|
||
|
if properties.imgs[properties.current_image] ~= nil
|
||
|
and properties.depth == depth
|
||
|
then love.graphics.draw(
|
||
|
properties.tileset,
|
||
|
properties.imgs[properties.current_image],
|
||
|
x,
|
||
|
y,
|
||
|
0,
|
||
|
tileProperties.scale,
|
||
|
tileProperties.scale
|
||
|
) end
|
||
|
elseif properties.depth == depth then
|
||
|
if properties.force ~= nil then
|
||
|
love.graphics.draw(
|
||
|
tileProperties.tileset,
|
||
|
TileIndex[properties.force],
|
||
|
x,
|
||
|
y,
|
||
|
0,
|
||
|
tileProperties.scale,
|
||
|
tileProperties.scale
|
||
|
)
|
||
|
else
|
||
|
love.graphics.draw(
|
||
|
tileProperties.tileset,
|
||
|
TileIndex[properties.id],
|
||
|
x,
|
||
|
y,
|
||
|
0,
|
||
|
tileProperties.scale,
|
||
|
tileProperties.scale
|
||
|
)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if properties.overlay ~= nil then
|
||
|
if properties.overlay_depth == depth or properties.overlay_depth == nil and properties.depth == depth then
|
||
|
if properties.overlay_animated then
|
||
|
for _, overlay_properties in pairs(Tiles) do
|
||
|
if overlay_properties.id == properties.overlay then
|
||
|
love.graphics.draw(
|
||
|
overlay_properties.tileset,
|
||
|
overlay_properties.imgs[overlay_properties.current_image],
|
||
|
x,
|
||
|
y,
|
||
|
0,
|
||
|
tileProperties.scale,
|
||
|
tileProperties.scale
|
||
|
)
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
love.graphics.draw(
|
||
|
tileProperties.tileset,
|
||
|
TileIndex[properties.overlay],
|
||
|
x,
|
||
|
y,
|
||
|
0,
|
||
|
tileProperties.scale,
|
||
|
tileProperties.scale
|
||
|
)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|