90 lines
2.4 KiB
Lua
90 lines
2.4 KiB
Lua
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function GameworldDrawPrepare()
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if game_resize then
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Camera.height = game.height
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Camera.width = game.width
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end
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pcr, pcg, pcb, pca = love.graphics.getColor()
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love.graphics.scale(game.scale,game.scale)
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love.graphics.setColor(1,1,1,1)
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end
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function GameworldDrawEnd()
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love.graphics.setColor(pcr, pcg, pcb, pca)
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pcr, pcg, pcb, pca = nil, nil, nil, nil
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end
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function GameworldDrawBackground()
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-- obscure a bit
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love.graphics.setColor(0.7,0.7,0.7)
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for i = 1, #LevelTiles do
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for j = 1, #LevelTiles[i] do
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if LevelTiles[i][j].id ~= 0 then
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local depth = TileData[LevelTiles[i][j].id].depth
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DrawTile(
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LevelTiles[i][j],
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tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
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tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
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"background"
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)
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end
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end
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end
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end
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function GameworldDrawParticles()
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love.graphics.setColor(0.7,0.7,0.7)
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for _, particle in pairs(LoadedParticles) do
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particle:HandleAnimation()
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end
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end
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function GameworldDrawEntities()
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love.graphics.setColor(1,1,1)
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for _, enty in pairs(LoadedObjects.Entities) do
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enty:HandleAnimation()
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end
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end
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function GameworldDrawForeground()
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love.graphics.setColor(1,1,1)
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for i = 1, #LevelTiles do
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for j = 1, #LevelTiles[i] do
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if LevelTiles[i][j].id ~= 0 then
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local depth = TileData[LevelTiles[i][j].id].depth
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DrawTile(
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LevelTiles[i][j],
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tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
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tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
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"foreground"
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)
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end
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end
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end
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end
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function GameworldDrawLighting()
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if game_resize then
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Canvas.Darkness:release()
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Canvas.Darkness = CreateDarkness()
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love.graphics.setCanvas(Canvas.Darkness)
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SetDarkness()
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love.graphics.setCanvas()
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end
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-- work on lighting canvas
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love.graphics.setCanvas(Canvas.Darkness)
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SetDarkness()
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DoLights()
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DoBorder()
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-- apply to game canvas
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love.graphics.setColor(1,1,1,1)
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love.graphics.scale(game.scale,game.scale)
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love.graphics.setCanvas()
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DrawDarkness()
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love.graphics.scale(1/game.scale,1/game.scale)
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end
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