Fix, collisions now show border in debug

This commit is contained in:
lustlion 2022-02-07 12:16:58 +01:00
parent a899e40c73
commit 010c19b10f
2 changed files with 8 additions and 0 deletions

View File

@ -73,4 +73,6 @@ function Collision:Draw(color)
love.graphics.setColor(0,1,1,0.5) love.graphics.setColor(0,1,1,0.5)
end end
love.graphics.rectangle("fill",self.from.x-Camera.pos.x, self.from.y-Camera.pos.y, self.width, self.height) love.graphics.rectangle("fill",self.from.x-Camera.pos.x, self.from.y-Camera.pos.y, self.width, self.height)
love.graphics.setColor(0,1,90,0.5)
love.graphics.rectangle("line",self.from.x-Camera.pos.x, self.from.y-Camera.pos.y, self.width, self.height)
end end

View File

@ -299,7 +299,11 @@ function TileOptimizeObjects()
and not isTileOptimized[i+m][j+n] and not isTileOptimized[i+m][j+n]
then then
checkline = true checkline = true
else
break
end end
else
break
end end
end end
if checkline then if checkline then
@ -308,6 +312,8 @@ function TileOptimizeObjects()
isTileOptimized[i+m][j+l] = true isTileOptimized[i+m][j+l] = true
end end
m = m + 1 m = m + 1
else
check = false
end end
end end