Made HasPressed function and implemented it
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0305dd4fc2
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@ -73,16 +73,16 @@ function Player:Smart()
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if math.abs(self.vel.x) < self.zeroSpeed then self.vel.x = 0 end
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if Keybind:Check(Keybind.move.left) then
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if Keybind:CheckDown(Keybind.move.left) then
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self.move_x = -self.moveSpeed
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elseif Keybind:Check(Keybind.move.right) then
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elseif Keybind:CheckDown(Keybind.move.right) then
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self.move_x = self.moveSpeed
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else
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self.move_x = 0
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end
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self.vel.x = self.vel.x
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if Keybind:Check(Keybind.move.jump) then
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if Keybind:CheckDown(Keybind.move.jump) then
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if self.isOnGround then
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self.vel.y = -self.jumpImpulse
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end
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@ -90,18 +90,18 @@ function Player:Smart()
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end
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self.dashCooldownTimer = math.max(0,self.dashCooldownTimer - current_dt)
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if Keybind:Check(Keybind.move.dash) then
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if Keybind:CheckDown(Keybind.move.dash) then
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if self.dashCooldownTimer == 0
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and not self.isDashing
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and self.dashCount > 0 then
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self.dashCount = self.dashCount - 1
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self.isDashing = true
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local vertical = 0
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if Keybind:Check(Keybind.move.down) then vertical = vertical + 1 end
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if Keybind:Check(Keybind.move.up) then vertical = vertical - 1 end
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if Keybind:CheckDown(Keybind.move.down) then vertical = vertical + 1 end
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if Keybind:CheckDown(Keybind.move.up) then vertical = vertical - 1 end
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local horizontal = 0
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if Keybind:Check(Keybind.move.right) then horizontal = horizontal + 1 end
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if Keybind:Check(Keybind.move.left) then horizontal = horizontal - 1 end
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if Keybind:CheckDown(Keybind.move.right) then horizontal = horizontal + 1 end
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if Keybind:CheckDown(Keybind.move.left) then horizontal = horizontal - 1 end
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if horizontal == 0 and vertical == 0 then
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horizontal = self.sprite_flip.x
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@ -3,8 +3,8 @@ Keybind.move = {}
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Keybind.menu = {}
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Keybind.debug = {}
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function Keybind:Check(action)
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for _, keyname in pairs(action) do
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function Keybind:CheckDown(action)
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for _, keyname in pairs(action.keys) do
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if type(keyname) == "string" then
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if love.keyboard.isDown(keyname) then return true end
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else
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@ -14,43 +14,55 @@ function Keybind:Check(action)
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return false
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end
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function Keybind:Colision(cat, key)
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function Keybind:HasPressed(action)
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if Keybind:CheckDown(action) then
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if not action.pressed then
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action.pressed = true
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return true
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end
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else
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action.pressed = false
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end
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return false
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end
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function Keybind:CheckCollision(cat, key)
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for _, action in pairs(cat) do
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for _, keyname in pairs(action) do
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for _, keyname in pairs(action.keys) do
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if key == keyname then return true end
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end
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end
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return false
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end
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function Keybind:Add(action, key)
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table.insert(action, key)
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function Keybind:AddKey(action, key)
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table.insert(action.keys, key)
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end
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function Keybind:Change(action, position, key)
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action[position] = key
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function Keybind:ChangeKey(action, position, key)
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action.keys[position] = key
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end
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function Keybind:Remove(action)
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action = {}
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function Keybind:RemoveKeys(action)
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action.keys = {}
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end
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function Keybind:Default()
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--Menu
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Keybind.menu.pause = {"escape"}
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Keybind.menu.pause= { keys = {"escape"}}
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--Move
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Keybind.move.left = {"left", "a"}
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Keybind.move.right = {"right", "d"}
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Keybind.move.up = {"up", "w"}
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Keybind.move.down = {"down", "s"}
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Keybind.move.jump = {"z", "space"}
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Keybind.move.attack = {"x", 1}
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Keybind.move.dash = {"c", 2}
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Keybind.move.left = { keys = {"left", "a"}}
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Keybind.move.right = { keys = {"right", "d"}}
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Keybind.move.up = { keys = {"up", "w"}}
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Keybind.move.down = { keys = {"down", "s"}}
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Keybind.move.jump = { keys = {"z", "space"}}
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Keybind.move.attack = { keys = {"x", 1}}
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Keybind.move.dash = { keys = {"c", 2}}
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--Debug
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Keybind.debug.debug = {"f1"}
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Keybind.debug.reposition = {"f2"}
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Keybind.debug.reload = {"f3"}
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Keybind.debug.editor = {"f4"}
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Keybind.debug.debug = { keys = {"f1"}}
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Keybind.debug.reposition = { keys = {"f2"}}
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Keybind.debug.reload = { keys = {"f3"}}
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Keybind.debug.editor = { keys = {"f4"}}
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end
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-- Set default values at start
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10
main.lua
10
main.lua
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@ -66,7 +66,7 @@ function love.update(dt)
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--keypressed
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if Keybind:Check(Keybind.menu.pause) then
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if Keybind:HasPressed(Keybind.menu.pause) then
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if do_pause then
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do_pause = false
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else
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@ -75,7 +75,7 @@ function love.update(dt)
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end
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end
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if Keybind:Check(Keybind.debug.debug) then
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if Keybind:HasPressed(Keybind.debug.debug) then
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if debug then
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debug = false
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debug_collision = true
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@ -86,17 +86,17 @@ function love.update(dt)
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end
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end
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if Keybind:Check(Keybind.debug.reposition) then
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if Keybind:HasPressed(Keybind.debug.reposition) then
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if not editor_mode then
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main_Player.pos.x, main_Player.pos.y = 16,-10
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end
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end
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if Keybind:Check(Keybind.debug.reload) then
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if Keybind:HasPressed(Keybind.debug.reload) then
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LoadLevel()
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end
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if Keybind:Check(Keybind.debug.editor) then
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if Keybind:HasPressed(Keybind.debug.editor) then
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if editor_mode then
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editor_mode = false
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else
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