consistent indentation
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@ -1,6 +1,6 @@
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Arrow = Entity:New(x,y)
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Arrow = Entity:New(x,y)
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function Arrow:New(x,y,rotation,speed)
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function Arrow:New(x,y,rotation,speed)
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local o = Entity:New(x,y)
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local o = Entity:New(x,y)
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o.type = "arrow"
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o.type = "arrow"
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@ -30,7 +30,7 @@ Arrow = Entity:New(x,y)
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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function Arrow:DrawBackground()
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function Arrow:DrawBackground()
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self:Draw(self.body)
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self:Draw(self.body)
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@ -1,6 +1,6 @@
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CursedBook = Entity:New(x,y)
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CursedBook = Entity:New(x,y)
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function CursedBook:New(x,y)
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function CursedBook:New(x,y)
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local o = Entity:New(x,y)
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local o = Entity:New(x,y)
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o.type = "cursed_book"
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o.type = "cursed_book"
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@ -35,7 +35,7 @@ CursedBook = Entity:New(x,y)
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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function CursedBook:Smart()
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function CursedBook:Smart()
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self.target.x = main_Player.pos.x - main_Player.target_offset.x
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self.target.x = main_Player.pos.x - main_Player.target_offset.x
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@ -1,6 +1,6 @@
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Fairy = Entity:New(x,y)
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Fairy = Entity:New(x,y)
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function Fairy:New(x,y)
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function Fairy:New(x,y)
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local o = Entity:New(x,y)
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local o = Entity:New(x,y)
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o.type = "fairy"
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o.type = "fairy"
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@ -32,7 +32,7 @@ Fairy = Entity:New(x,y)
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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function Fairy:Smart()
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function Fairy:Smart()
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@ -1,6 +1,6 @@
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Kupo = Entity:New(x,y)
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Kupo = Entity:New(x,y)
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function Kupo:New(x,y)
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function Kupo:New(x,y)
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local o = Entity:New(x,y)
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local o = Entity:New(x,y)
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o.type = "kupo"
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o.type = "kupo"
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@ -36,7 +36,7 @@ Kupo = Entity:New(x,y)
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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function Kupo:Smart()
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function Kupo:Smart()
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self.light.pos.x = self.pos.x-self.target_offset.x
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self.light.pos.x = self.pos.x-self.target_offset.x
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@ -1,7 +1,7 @@
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Particle = Entity:New(x,y)
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Particle = Entity:New(x,y)
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LoadedObjects.Particles = {}
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LoadedObjects.Particles = {}
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function Particle:New(x,y,particle_data)
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function Particle:New(x,y,particle_data)
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local o = Entity:New(x,y)
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local o = Entity:New(x,y)
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o.pos = {x = x, y = y}
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o.pos = {x = x, y = y}
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@ -51,7 +51,7 @@ LoadedObjects.Particles = {}
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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function Particle:Kill()
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function Particle:Kill()
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if self.light ~= nil then
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if self.light ~= nil then
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@ -66,7 +66,7 @@ function Particle:Kill()
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table.remove(LoadedObjects.Particles,self.id)
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table.remove(LoadedObjects.Particles,self.id)
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end
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end
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self = nil
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self = nil
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end
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end
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function Particle:HandleAnimation()
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function Particle:HandleAnimation()
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self.timer = self.timer + current_dt
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self.timer = self.timer + current_dt
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@ -1,7 +1,7 @@
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Player = Entity:New(x,y)
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Player = Entity:New(x,y)
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function Player:New(x,y)
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function Player:New(x,y)
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local o = Entity:New(x,y)
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local o = Entity:New(x,y)
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o.type = "player"
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o.type = "player"
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@ -69,7 +69,7 @@
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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function Player:Smart()
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function Player:Smart()
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self:LightAdjust(self.target_offset.x,self.target_offset.y)
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self:LightAdjust(self.target_offset.x,self.target_offset.y)
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@ -1,6 +1,6 @@
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Particle = Entity:New(x,y)
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Particle = Entity:New(x,y)
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function Particle:New(x,y,particle_data)
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function Particle:New(x,y,particle_data)
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local o = Entity:New(x,y)
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local o = Entity:New(x,y)
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o.pos = {x = x, y = y}
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o.pos = {x = x, y = y}
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setmetatable(o, self)
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setmetatable(o, self)
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self.__index = self
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self.__index = self
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return o
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return o
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end
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end
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function Particle:Kill()
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function Particle:Kill()
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if self.light ~= nil then
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if self.light ~= nil then
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