diff --git a/data/scripts/editor.lua b/data/scripts/editor.lua index b2b3915..8980e37 100644 --- a/data/scripts/editor.lua +++ b/data/scripts/editor.lua @@ -4,78 +4,112 @@ function EditorStep() if Keybind:HasPressed(Keybind.editor.palette) then if palette then palette = false + palette_scroll_x = nil + palette_scroll_y = nil else - palette = true + palette = true + palette_scroll_x = 0 + palette_scroll_y = 0 + selecting_tile = 51 end end end +function EditorScroll(y) + if palette then + if love.keyboard.isDown("lshift") then + palette_scroll_y = palette_scroll_y + y + else + palette_scroll_x = palette_scroll_x + y + end + else + local oscale = game.scale + game.scale = math.max(0.1,game.scale + y/16) + end +end + function EditorDraw() GameworldDraw() if palette then - EditorDrawPalette() + EditorDoPalette() end end -function EditorDrawPalette() - local width = LevelData.tileset:getPixelWidth()/tileProperties.width +function EditorDoPalette() + + local width = LevelData.tileset:getPixelWidth()/tileProperties.width local height = LevelData.tileset:getPixelHeight()/tileProperties.height - local position_x = 1 - local position_y = 1 - for i = 1, #TileIndex-width-1 do + love.graphics.setColor(0,0,0,1) + love.graphics.rectangle( + "fill", + (palette_scroll_x + 1) * (tileProperties.width+1), + (palette_scroll_y + 1) * (tileProperties.height+1), + 1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width), + 1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height) + ) - love.graphics.draw( - LevelData.tileset, - TileIndex[i], - position_x * tileProperties.width*2, - (--[[p_scroll +]]position_y) * tileProperties.height*2, - 0, - 2, - 2 - ) - position_x = position_x + 1 - if position_x > width then - position_x = position_x - width - position_y = position_y + 1 - end + love.graphics.setColor(1,1,1,1) + local position_x = 1 + local position_y = 1 + for i = 1, #TileIndex-width-1 do + + local tile_x = (palette_scroll_x + position_x) * (tileProperties.width+1) + local tile_y = (palette_scroll_y + position_y) * (tileProperties.height+1) + + love.graphics.draw( + LevelData.tileset, + TileIndex[i], + tile_x, + tile_y, + 0, + 1, + 1 + ) + if love.mouse.isDown(1) then + local mouse_x = love.mouse.getX() + local mouse_y = love.mouse.getY() + + if mouse_x > tile_x + and mouse_x < tile_x + tileProperties.width + 1 + and mouse_y > tile_y + and mouse_y < tile_y + tileProperties.height + 1 + then + selecting_tile = position_x + (position_y * width) + + love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y) + end + else + selecting_tile = 0 + end + + if selecting_tile ~= nil and i == selecting_tile then + love.graphics.setColor(1,0,1,1) + love.graphics.rectangle( + "line", + tile_x, + tile_y, + tileProperties.width, + tileProperties.height + ) + love.graphics.setColor(1,1,1,1) + end + + position_x = position_x + 1 + + if position_x > width then + position_x = position_x - width + position_y = position_y + 1 + end end - love.graphics.rectangle( - "line", - tileProperties.width*2, - (--[[p_scroll +]] 1) * tileProperties.height*2, - 2*LevelData.tileset:getPixelWidth(), - 2*LevelData.tileset:getPixelHeight() + + love.graphics.rectangle( + "line", + (palette_scroll_x + 1) * (tileProperties.width+1), + (palette_scroll_y + 1) * (tileProperties.height+1), + 1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width), + 1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height) ) end ---[[ -function DrawSelectingPaletteTile() - if selecting_tile ~= nil then - local width = TileProperties.tileset:getPixelWidth()/TileProperties.width - local height = TileProperties.tileset:getPixelHeight()/TileProperties.height - - local positionx = 1 - local positiony = 1 - - for i = 1, #Tile-12 do - if i == selecting_tile then - love.graphics.rectangle( - "line", - positionx * TileProperties.width*2, - (p_scroll + positiony) * TileProperties.height*2, - TileProperties.width*2-1, - TileProperties.height*2-1 - ) - end - - positionx = positionx + 1 - - if positionx > width then - positionx = positionx - width - positiony = positiony + 1 - end - end - end -end]] diff --git a/data/scripts/game.lua b/data/scripts/game.lua index 45002aa..f77dc76 100644 --- a/data/scripts/game.lua +++ b/data/scripts/game.lua @@ -1,5 +1,4 @@ function GameStep() - -- GAME STEP if not do_pause then SetCollisionFlags(main_Player) for _, enty in pairs(LoadedEntities) do @@ -17,16 +16,16 @@ function GameDraw() GameworldDraw() GameworldLighting() - -- HUD + -- hud textScale = 0.5 - --debug - if debug then DebugUI() end - if debug_collision then - DebugColisions() - DebugEntities() - end - - -- reset color + -- pause if do_pause then PauseUI() end + + -- debug + if debug then DebugUI() end + if debug_collision then + DebugColisions() + DebugEntities() + end end diff --git a/data/scripts/gameworld.lua b/data/scripts/gameworld.lua index a45a677..1c04ae9 100644 --- a/data/scripts/gameworld.lua +++ b/data/scripts/gameworld.lua @@ -28,7 +28,6 @@ function GameworldLighting() love.graphics.setCanvas() end - -- work on lighting canvas love.graphics.setCanvas(Canvas.Darkness) SetDarkness() diff --git a/main.lua b/main.lua index 37fa3c2..d48e21f 100644 --- a/main.lua +++ b/main.lua @@ -115,12 +115,7 @@ end function love.wheelmoved(_, y) if editor_mode then - if palette then - p_scroll = p_scroll + y or 0 - else - local oscale = game.scale - game.scale = math.max(0.1,game.scale + y/16) - end + EditorScroll(y) end end