solved the scale issues
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151890b585
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@ -23,13 +23,12 @@ function GameDraw()
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-- hud
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-- hud
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textScale = 0.5
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textScale = 0.5
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-- pause
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if do_pause then PauseUI() end
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-- debug
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-- debug
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if debug then DebugUI() end
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if debug then DebugUI() end
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if debug_collision then
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if debug_collision then
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DebugColisions()
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DebugColisions()
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DebugEntities()
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DebugEntities()
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end
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end
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-- pause
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if do_pause then PauseUI() end
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end
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end
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@ -1,14 +1,19 @@
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function PauseUI()
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function PauseUI()
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--Parameters
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-- Set scale to 1
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love.graphics.scale(0.5,0.5)
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-- Parameters
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local pauseWidth = 640
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local pauseWidth = 640
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local pauseHeight = 480
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local pauseHeight = 480
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local pauseX = (game.width/2)-(pauseWidth/2)
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local pauseX = (game.width/2)-(pauseWidth/2)
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local pauseY = (game.height/2)-(pauseHeight/2)
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local pauseY = (game.height/2)-(pauseHeight/2)
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local mouse_x, mouse_y = love.mouse.getPosition()
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local mouse_x, mouse_y = love.mouse.getPosition()
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--print(game.width .. " ".. game.height .. " ".. pauseWidth .. " ".. pauseHeight .. " " .. pauseX .. " " .. pauseY)
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-- Base items
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-- Base items
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love.graphics.setColor(0,0,0,0.3)
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love.graphics.setColor(0,0,0,0.3)
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love.graphics.rectangle("fill", 0, 0, game.width, game.height)
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love.graphics.rectangle("fill", 0, 0, game.width, game.height)
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love.graphics.setColor(1,1,1,1)
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love.graphics.setColor(1,1,1,1)
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love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
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love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
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-- Reset scale
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love.graphics.scale(2,2)
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end
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end
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