dont use nil globals, pass no args to Entity:New() instead
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1580dc3463
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4efc99659c
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@ -1,4 +1,4 @@
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Arrow = Entity:New(x,y)
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Arrow = Entity:New()
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function Arrow:New(x,y,rotation,speed)
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local o = Entity:New(x,y)
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CursedBook = Entity:New(x,y)
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CursedBook = Entity:New()
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function CursedBook:New(x,y)
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local o = Entity:New(x,y)
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@ -1,4 +1,4 @@
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Decoration = Entity:New(x,y)
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Decoration = Entity:New()
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function Decoration:New(x,y,animation,lightRange)
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local o = Entity:New(x,y)
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@ -1,4 +1,4 @@
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Fairy = Entity:New(x,y)
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Fairy = Entity:New()
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function Fairy:New(x,y)
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local o = Entity:New(x,y)
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@ -1,4 +1,4 @@
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HookAnchor = Entity:New(x,y)
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HookAnchor = Entity:New()
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function HookAnchor:New(x,y,hookDistance)
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local o = Entity:New(x,y)
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@ -1,4 +1,4 @@
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Kupo = Entity:New(x,y)
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Kupo = Entity:New()
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function Kupo:New(x,y)
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local o = Entity:New(x,y)
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@ -1,4 +1,4 @@
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Particle = Entity:New(x,y)
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Particle = Entity:New()
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LoadedObjects.Particles = {}
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function Particle:New(x,y,particle_data)
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@ -1,5 +1,4 @@
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Player = Entity:New(x,y)
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Player = Entity:New()
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function Player:New(x,y)
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local o = Entity:New(x,y)
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