removing patch file, changing jump check for CheckPressed instead of CheckDown
This commit is contained in:
		
							parent
							
								
									8bad3894dc
								
							
						
					
					
						commit
						4f6d0890e3
					
				| 
						 | 
				
			
			@ -91,8 +91,8 @@ function Player:Smart()
 | 
			
		|||
			self.move_x = self.moveSpeed
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- jump if on ground (coyotevalue) or if on wall (wallHit)
 | 
			
		||||
		if Keybind:CheckDown(Keybind.move.jump) then
 | 
			
		||||
		-- jump if on ground (coyotevalue) or if 0
 | 
			
		||||
		if Keybind:CheckPressed(Keybind.move.jump) then
 | 
			
		||||
			if self.coyoteValue > 0 then
 | 
			
		||||
				self.vel.y = -self.jumpImpulse
 | 
			
		||||
				self.coyoteValue = 0
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue