cleaning
- cleaned unused files - bugfix for kupo body ai it wouldnt flip itself to the player in range - actually adjusted arrow speed - tileset improved
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@ -1 +1 @@
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[[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,21,4,4,4,4,4,4,4,4,4,4,4,4,31,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,8,5,5,5,5,5,5,5,5,9,30,31,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,8,20,0,0,41,0,41,0,41,0,23,18,18,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,17,17,17],[1,1,1,1,8,20,0,0,0,41,0,41,0,53,0,0,0,0,0,0,0,0,0,0,10,17,17,6,4,4,4,4,4,4,4,4,22,1,1,1],[1,1,1,8,20,0,0,0,0,54,0,41,0,0,0,0,0,0,0,0,0,10,17,6,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,53,0,0,0,0,0,0,0,0,0,23,18,19,9,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
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[[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,21,4,4,4,4,4,4,4,4,4,4,4,4,4,4,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,8,5,5,5,5,5,5,5,5,5,5,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,8,20,0,0,41,0,41,0,41,0,0,41,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,17,17,17],[1,1,1,1,8,20,0,0,0,41,0,41,0,53,0,0,41,0,0,0,0,0,0,0,10,17,17,12,4,4,4,4,4,4,4,4,22,1,1,1],[1,1,1,8,20,0,0,0,0,54,0,41,0,0,0,0,41,0,0,0,0,6,4,4,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,41,0,0,0,0,41,0,0,0,0,19,5,9,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,49,50,50,50,50,51,0,0,0,0,0,0,19,9,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,49,50,50,50,50,50,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
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@ -41,6 +41,7 @@ function Kupo:Smart()
|
|||
self.sprite_flip.x = 1
|
||||
else
|
||||
angle = angle + math.rad(180)
|
||||
self.sprite_flip.x = -1
|
||||
end
|
||||
|
||||
-- fix so it can rotate from 0 to 360
|
||||
|
@ -80,7 +81,7 @@ function Kupo:Smart()
|
|||
if self.bow_aim_frame > self.bow_aim_frames then
|
||||
self.bow_aim_frame = self.bow_aim_frame - self.bow_aim_frames
|
||||
self.bow_frame = self.bow_frame + 1
|
||||
Arrow:New(self.pos.x,self.pos.y,self.bow_rotation,30)
|
||||
Arrow:New(self.pos.x,self.pos.y,self.bow_rotation,15)
|
||||
end
|
||||
else
|
||||
self.bow_frame = self.bow_frame + 1
|
||||
|
|
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@ -56,17 +56,17 @@ return {
|
|||
},
|
||||
{
|
||||
id = 12,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 13,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 14,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
|
@ -121,12 +121,12 @@ return {
|
|||
},
|
||||
{
|
||||
id = 25,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 26,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
|
@ -191,7 +191,7 @@ return {
|
|||
},
|
||||
{
|
||||
id = 39,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
|
@ -241,22 +241,22 @@ return {
|
|||
},
|
||||
{
|
||||
id = 49,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 50,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 51,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 52,
|
||||
type = "empty",
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
|
@ -275,15 +275,55 @@ return {
|
|||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 40,
|
||||
id = 56,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 40,
|
||||
id = 57,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 58,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 59,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 60,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 61,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 62,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 63,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 64,
|
||||
type = "empty",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 65,
|
||||
type = "whole",
|
||||
depth = "foreground"
|
||||
},
|
||||
{
|
||||
id = 119,
|
||||
type = "whole",
|
||||
|
|