- cleaned unused files
- bugfix for kupo body ai
  it wouldnt flip itself to the player in range
- actually adjusted arrow speed
- tileset improved
This commit is contained in:
lustlion 2021-10-25 03:18:32 +02:00
parent b8b2525975
commit 531555a1d0
83 changed files with 55 additions and 14 deletions

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@ -1 +1 @@
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View File

@ -41,6 +41,7 @@ function Kupo:Smart()
self.sprite_flip.x = 1 self.sprite_flip.x = 1
else else
angle = angle + math.rad(180) angle = angle + math.rad(180)
self.sprite_flip.x = -1
end end
-- fix so it can rotate from 0 to 360 -- fix so it can rotate from 0 to 360
@ -80,7 +81,7 @@ function Kupo:Smart()
if self.bow_aim_frame > self.bow_aim_frames then if self.bow_aim_frame > self.bow_aim_frames then
self.bow_aim_frame = self.bow_aim_frame - self.bow_aim_frames self.bow_aim_frame = self.bow_aim_frame - self.bow_aim_frames
self.bow_frame = self.bow_frame + 1 self.bow_frame = self.bow_frame + 1
Arrow:New(self.pos.x,self.pos.y,self.bow_rotation,30) Arrow:New(self.pos.x,self.pos.y,self.bow_rotation,15)
end end
else else
self.bow_frame = self.bow_frame + 1 self.bow_frame = self.bow_frame + 1

View File

@ -56,17 +56,17 @@ return {
}, },
{ {
id = 12, id = 12,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
id = 13, id = 13,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
id = 14, id = 14,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
@ -121,12 +121,12 @@ return {
}, },
{ {
id = 25, id = 25,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
id = 26, id = 26,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
@ -191,7 +191,7 @@ return {
}, },
{ {
id = 39, id = 39,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
@ -241,22 +241,22 @@ return {
}, },
{ {
id = 49, id = 49,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
id = 50, id = 50,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
id = 51, id = 51,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
id = 52, id = 52,
type = "empty", type = "whole",
depth = "foreground" depth = "foreground"
}, },
{ {
@ -275,15 +275,55 @@ return {
depth = "foreground" depth = "foreground"
}, },
{ {
id = 40, id = 56,
type = "empty", type = "empty",
depth = "foreground" depth = "foreground"
}, },
{ {
id = 40, id = 57,
type = "empty", type = "empty",
depth = "foreground" depth = "foreground"
}, },
{
id = 58,
type = "empty",
depth = "foreground"
},
{
id = 59,
type = "empty",
depth = "foreground"
},
{
id = 60,
type = "empty",
depth = "foreground"
},
{
id = 61,
type = "empty",
depth = "foreground"
},
{
id = 62,
type = "empty",
depth = "foreground"
},
{
id = 63,
type = "empty",
depth = "foreground"
},
{
id = 64,
type = "empty",
depth = "foreground"
},
{
id = 65,
type = "whole",
depth = "foreground"
},
{ {
id = 119, id = 119,
type = "whole", type = "whole",