fix swing
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@ -30,7 +30,7 @@
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o.dashAmount = 10 -- int
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-- hook values
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o.hookDistance = 100
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o.hookDistance = 80
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o.hookedDistance = 80
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o.hookAnchor = {
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x = nil,
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@ -199,6 +199,8 @@ function Player:DoPhysics()
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local pos_y = self.hookAnchor.y + self.hookedDistance * math.sin(-math.rad(180)+hook_angle)
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self.vel.x = self.vel.x + pos_x - self.pos.x
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self.vel.y = self.vel.y + pos_y - self.pos.y
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self.pos.x = pos_x
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self.pos.y = pos_y
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end
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end
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