Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
This commit is contained in:
parent
26fe8f2c33
commit
7595ed3b90
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@ -0,0 +1,7 @@
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DialogSequence = {
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Example = {
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{Locale.character.fairy.name,Locale.dialogue.example[1]},
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{Locale.character.chaos.name,Locale.dialogue.example[2]},
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{Locale.character.life.name,Locale.dialogue.example[3]}
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}
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}
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@ -5,6 +5,14 @@ Locale.ui.pause_screen_resume = "Resume"
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Locale.ui.pause_screen_options = "Options"
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Locale.ui.pause_screen_exit = "Exit"
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Locale.entity = {}
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Locale.entity.fairy = {}
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Locale.entity.fairy.name = "Ozy"
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Locale.character = {}
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Locale.character.fairy = {}
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Locale.character.fairy.name = "Ozy"
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Locale.character.chaos = {}
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Locale.character.chaos.name = "Aelato"
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Locale.character.life = {}
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Locale.character.life.name = "Olidia"
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Locale.dialogue = {}
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Locale.dialogue.example = {"Hello!","Duh.","Lol"}
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@ -6,7 +6,18 @@ Locale.ui = {}
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Locale.ui.pause_screen_resume = ""
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Locale.ui.pause_screen_options = ""
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Locale.ui.pause_screen_exit = ""
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Locale.character = {}
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Locale.character.fairy = {}
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Locale.character.fairy.name = ""
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Locale.character.chaos = {}
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Locale.character.chaos.name = ""
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Locale.character.life = {}
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Locale.character.life.name = ""
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Locale.entity = {}
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Locale.entity.fairy = {}
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Locale.entity.fairy.name = ""
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Locale.dialogue = {}
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Locale.dialogue.example = {
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"",
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"",
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""
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}
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@ -0,0 +1,100 @@
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Particle = Entity:New(x,y)
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function Particle:New(x,y,particle_data)
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local o = Entity:New(x,y)
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o.pos = {x = x, y = y}
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o.speed = particle_data.speed or 0
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o.direction = particle_data.direction or o.direction
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o.sprite_rotation = particle_data.sprite_rotation or o.sprite_rotation
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o.sprite_offset = particle_data.sprite_offset or o.sprite_offset
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o.sprite_scale = particle_data.sprite_scale or o.sprite_scale
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o.sprite_tint = particle_data.sprite_tint or o.sprite_tint
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o.sprite_alpha = particle_data.sprite_alpha or o.sprite_alpha
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o.sprite_alpha_base = o.sprite_alpha
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o.sprite_flip = particle_data.sprite_flip or o.sprite_flip
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o.animation_active = particle_data.animation_active or false
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o.time = 0.5
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o.timer = 0
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o.vel = {
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x = o.speed * math.cos(o.direction),
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y = o.speed * math.sin(o.direction)
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}
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o.speed_increase = particle_data.speed_increase or 0
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if particle_data.light ~= nil then
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o.lightRange = particle_data.light
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local flicker = particle_data.light_flicker or nil
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local color = particle_data.light_color or nil
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o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange,flicker,color)
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end
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-- animations
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if particle_data.animation ~= nil then
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o.body = Animation:New(particle_data.animation)
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o:centerOffset(o.body)
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o:getBoundingBox(o.body)
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if not o.animation_active then
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o.body.speed = 0
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end
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end
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table.insert(LoadedParticles,o)
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o.id = #LoadedParticles
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function Particle:Kill()
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if self.light ~= nil then
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KillLight(self.light)
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end
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if self.id ~= nil then
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for _, e in pairs(LoadedParticles) do
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if e.id > self.id then
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e.id = e.id - 1
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end
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end
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table.remove(LoadedParticles,self.id)
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end
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self = nil
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end
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function Particle:HandleAnimation()
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self.timer = self.timer + current_dt
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self.sprite_alpha = self.sprite_alpha_base*(self.time-self.timer)/self.time
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if self.light ~= nil then
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self:LightAdjust()
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self.light.range = self.lightRange * self.sprite_alpha/2
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end
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if self.sprite_alpha < 0 then self:Kill() end
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if self.body ~= nil then
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self.body:Animate()
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self:Draw(self.body)
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end
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end
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function Particle:DoPhysics()
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-- adjust speed
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if self.speed_increase ~= 0 then
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self.speed = self.speed + self.speed_increase
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self.vel.x = self.speed * math.cos(self.direction)
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self.vel.y = self.speed * math.sin(self.direction)
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end
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-- move
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self:CollisionMove()
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end
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function Particle:Debug()
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-- draw center CYAN
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love.graphics.setColor(0,1,1)
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love.graphics.circle("fill", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, 1)
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end
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@ -1,6 +1,6 @@
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-- enums
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require "data/scripts/enums"
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-- data
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require "data/enums"
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require "data/scripts/locale"
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-- support functions
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require "data/scripts/math"
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require "data/scripts/hex"
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@ -10,18 +10,15 @@ require "data/scripts/entity"
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require "data/scripts/animation"
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require "data/scripts/collision"
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require "data/scripts/level"
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-- data
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require "data/scripts/camera"
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require "data/scripts/lights"
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require "data/scripts/objects"
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-- UI functions
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require "data/scripts/debug"
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require "data/scripts/keybind"
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require "data/scripts/menu"
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require "data/scripts/ui"
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-- game loop
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require "data/scripts/game"
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require "data/scripts/gameworld"
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require "data/scripts/editor"
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-- locale
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require "data/scripts/locale"
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@ -1,6 +1,5 @@
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function GameStep()
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if not do_pause then
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SetCollisionFlags(main_Player)
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if menu_type == "no" then
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for _, particle in pairs(LoadedParticles) do
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particle:Smart()
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particle:DoPhysics()
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@ -32,10 +31,9 @@ function GameStep()
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end
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if Keybind:HasPressed(Keybind.debug.reload) then
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--LoadLevel()
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menuPage = "example"
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MenuInit(menuPage)
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MenuClear()
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menu_type = "dialog"
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MenuInit("dialog",DialogSequence.Example)
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end
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if Keybind:HasPressed(Keybind.debug.editor) then
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@ -1,4 +1,5 @@
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function LocaleLoad(ISO639)
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local ISO639 = ISO639 or "ENG"
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dofile("Mothback/data/locale/"..ISO639..".lua")
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dofile("Mothback/data/dialog_sequences.lua")
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end
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@ -0,0 +1,143 @@
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function MenuDraw(menu)
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-- Set scale to 1
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love.graphics.scale(0.5,0.5)
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if menu == "pause" then
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MenuDrawPauseScreen()
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elseif menu == "dialog" then
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MenuDrawDialog()
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end
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for _, element in pairs(UIElement) do
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element:Draw()
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end
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-- Reset scale
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love.graphics.scale(2,2)
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end
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function MenuDrawPauseScreen()
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-- Parameters
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local pauseWidth = 640
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local pauseHeight = 480
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local pauseX = (game.width/2)-(pauseWidth/2)
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local pauseY = (game.height/2)-(pauseHeight/2)
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local mouse_x, mouse_y = love.mouse.getPosition()
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-- Base items
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love.graphics.setColor(0,0,0,0.3)
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love.graphics.rectangle("fill", 0, 0, game.width, game.height)
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love.graphics.setColor(1,1,1,1)
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love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
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end
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function MenuDrawDialog()
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end
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function MenuStep(menu)
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-- first get mouse
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local mouse_x, mouse_y = love.mouse.getPosition()
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for _, element in pairs(UIElement) do
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if element.type == "Button" then
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element:checkMouse(mouse_x, mouse_y)
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elseif element.type == "Dialog" then
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element:checkConfirm()
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end
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end
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if menu == 0 then
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elseif menu == "pause" then
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MenuStepPauseScreen()
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elseif menu == "dialog" then
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MenuStepDialog()
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end
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end
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function MenuStepPauseScreen()
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if PauseResume:getVariable() == true then
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PauseResume = nil
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PauseOptions = nil
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PauseExit = nil
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MenuExit()
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elseif PauseExit:getVariable() == true then
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love.event.quit()
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end
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end
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function MenuStepDialog()
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if DialogContainer.value >= DialogContainer.target_value then
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DialogContainer = nil
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MenuExit()
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end
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end
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function MenuClear()
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for _, element in pairs(UIElement) do
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element = nil
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end
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UIElement = {}
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end
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function MenuExit(to)
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MenuClear()
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local to = to or "no"
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menu_type = to
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end
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function MenuInit(menu,parameter)
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-- main menu
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if menu == "pause" then
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MenuInitPauseScreen()
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elseif menu == "dialog" then
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if parameter == nil then
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print("WARNING -- what dialog?")
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parameter = DialogSequence.Example
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end
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MenuInitDialog(parameter)
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end
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end
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function MenuInitDialog(parameter)
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DialogContainer = interfaceDialog:New()
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DialogContainer:loadSequence(parameter)
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end
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function MenuInitPauseScreen()
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local buttonStandard = {width = 200, height = 30, separation = 10}
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-- elements
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PauseResume = interfaceButton:New(
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game.width/2,
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game.height/2-buttonStandard.height-buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_resume,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseOptions = interfaceButton:New(
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game.width/2,
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game.height/2,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_options,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseExit = interfaceButton:New(
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game.width/2,
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game.height/2+buttonStandard.height+buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_exit,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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end
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@ -1,124 +1,9 @@
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function MenuDraw(menu)
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-- Set scale to 1
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love.graphics.scale(0.5,0.5)
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if menu == "pauseMenu" then
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-- Parameters
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local pauseWidth = 640
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local pauseHeight = 480
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local pauseX = (game.width/2)-(pauseWidth/2)
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local pauseY = (game.height/2)-(pauseHeight/2)
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local mouse_x, mouse_y = love.mouse.getPosition()
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-- Base items
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love.graphics.setColor(0,0,0,0.3)
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love.graphics.rectangle("fill", 0, 0, game.width, game.height)
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love.graphics.setColor(1,1,1,1)
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love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
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-- Reset scale
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end
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for _, element in pairs(UIElement) do
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element:Draw()
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end
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love.graphics.scale(2,2)
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end
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function MenuStep(menu)
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-- first get mouse
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local mouse_x, mouse_y = love.mouse.getPosition()
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for _, element in pairs(UIElement) do
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if element.type == "Button" then
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element:checkMouse(mouse_x, mouse_y)
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elseif element.type == "Dialog" then
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element:checkConfirm()
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end
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end
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if menu == 0 then
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elseif menu == "pauseMenu" then
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if PauseResume:getVariable() == true then
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MenuExit(menu,0)
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do_pause = false
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elseif PauseExit:getVariable() == true then
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love.event.quit()
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end
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else
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for name, dialogbox in pairs(dialogboxes) do
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if name == menu then
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if dialogbox.object:getVariable() then
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MenuExit(dialogbox.exit[1],dialogbox.exit[2])
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end
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end
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end
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end
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end
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function MenuExit(from,to)
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for _, element in pairs(UIElement) do
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element = nil
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end
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UIElement = {}
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if from == "pauseMenu" then
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PauseResume = nil
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PauseOptions = nil
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PauseExit = nil
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else
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for name, dialogbox in pairs(dialogboxes) do
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if name == menu then dialogbox.object = nil end
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end
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end
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menuPage = to or nil
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function AddElement(self)
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table.insert(UIElement,self)
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self.id = #UIElement
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end
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function MenuInit(menu)
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local buttonStandard = {width = 200, height = 30, separation = 10}
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-- main menu
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if menu == "pauseMenu" then
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-- elements
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PauseResume = interfaceButton:New(
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game.width/2,
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game.height/2-buttonStandard.height-buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_resume,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseOptions = interfaceButton:New(
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game.width/2,
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game.height/2,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_options,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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PauseExit = interfaceButton:New(
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game.width/2,
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game.height/2+buttonStandard.height+buttonStandard.separation,
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buttonStandard.width,
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buttonStandard.height,
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{false,true},
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1,
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{
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text = Locale.ui.pause_screen_exit,
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color = {0,0,0.5},
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color2 = {1,1,1}
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}
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)
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else
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for name, dialogbox in pairs(dialogboxes) do
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if name == menu then dialogbox.object = interfaceDialog:New(dialogbox.style) end
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end
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end
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end
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UIElement = {}
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require "data/scripts/ui/button"
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require "data/scripts/ui/dialog"
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require "data/scripts/ui/dialogboxes"
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@ -53,18 +53,13 @@ function interfaceButton:getVariable()
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return self.target_variable
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end
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function AddElement(self)
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table.insert(UIElement,self)
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self.id = #UIElement
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end
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function interfaceButton:checkMouse(mouse_x, mouse_y)
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if not self.clicked
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and mouse_x < self.pos.x + self.size.w/2
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and mouse_x > self.pos.x - self.size.w/2
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and mouse_y < self.pos.y + self.size.h/2
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and mouse_y > self.pos.y - self.size.h/2 then
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o.style.scale_proportion = o.style.selected.scale_proportion
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self.style.scale_proportion = o.style.selected.scale_proportion
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if love.mouse.isDown(1) then
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self.clicked = true
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self.value = self.value + 1
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@ -73,8 +68,8 @@ function interfaceButton:checkMouse(mouse_x, mouse_y)
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end
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self.target_variable = self.values[self.value]
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end
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else
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o.style.scale_proportion = o.style.unselected.scale_proportion
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elseif not love.mouse.isDown(1) then
|
||||
self.style.scale_proportion = o.style.unselected.scale_proportion
|
||||
self.clicked = false
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
interfaceDialog = {type = "Dialog"}
|
||||
|
||||
-- centered buttons
|
||||
-- dialog boxes
|
||||
function interfaceDialog:New(style)
|
||||
|
||||
o = {}
|
||||
|
@ -14,11 +13,10 @@ function interfaceDialog:New(style)
|
|||
|
||||
}
|
||||
|
||||
o.values = {false,true}
|
||||
o.value = 1
|
||||
o.target_variable = o.values[o.value]
|
||||
o.value = 0
|
||||
o.target_value = 0
|
||||
|
||||
o.clicked = false
|
||||
local style = {}
|
||||
|
||||
o.style = {
|
||||
content = style.content or nil,
|
||||
|
@ -40,26 +38,31 @@ function interfaceDialog:New(style)
|
|||
return o
|
||||
end
|
||||
|
||||
function interfaceDialog:getVariable()
|
||||
return self.target_variable
|
||||
function interfaceDialog:updateContents()
|
||||
if self.value < self.target_value then
|
||||
self.contents = self.sequence[self.value]
|
||||
if self.contents[1] == nil then self.contents[1] = "" end
|
||||
if self.contents[2] == nil then self.contents[2] = "" end
|
||||
if self.contents[3] == nil then self.contents[3] = "" end
|
||||
end
|
||||
end
|
||||
|
||||
function AddElement(self)
|
||||
table.insert(UIElement,self)
|
||||
self.id = #UIElement
|
||||
function interfaceDialog:loadSequence(sequence)
|
||||
self.sequence = sequence
|
||||
self.value = 1
|
||||
self.target_value = 1+#sequence
|
||||
self:updateContents()
|
||||
end
|
||||
|
||||
function interfaceDialog:checkConfirm()
|
||||
if not self.clicked then
|
||||
if Keybind:HasPressed(Keybind.menu.confirm) then
|
||||
if love.mouse.isDown(1) then
|
||||
self.clicked = true
|
||||
self.value = self.value + 1
|
||||
if self.value > #self.values then
|
||||
self.value = 1
|
||||
print(self.value.." of "..self.target_value)
|
||||
self:updateContents()
|
||||
end
|
||||
self.target_variable = self.values[self.value]
|
||||
end
|
||||
else
|
||||
elseif not love.mouse.isDown(1) then
|
||||
self.clicked = false
|
||||
end
|
||||
end
|
||||
|
@ -82,12 +85,13 @@ function interfaceDialog:Draw()
|
|||
self.size.w*self.style.scale_x*self.style.scale_proportion,
|
||||
self.size.h*self.style.scale_y*self.style.scale_proportion)
|
||||
|
||||
if self.style.content ~= nil then
|
||||
love.graphics.printf(self.style.content[1],self.pos.x+10,self.pos.y+(self.size.h/2),100,"left")
|
||||
love.graphics.printf(self.style.content[2],self.pos.x+(self.size.w/2),self.pos.y+(self.size.h/2),100,"center")
|
||||
love.graphics.printf(self.style.content[3],self.pos.x+(self.size.w)-10,self.pos.y+(self.size.h/2),100,"right")
|
||||
if self.contents ~= nil then
|
||||
love.graphics.printf(self.contents[1],self.pos.x+10,self.pos.y+(self.size.h/2),100,"left")
|
||||
love.graphics.printf(self.contents[2],self.pos.x+(self.size.w/2),self.pos.y+(self.size.h/2),100,"center")
|
||||
love.graphics.printf(self.contents[3],self.pos.x+(self.size.w)-10,self.pos.y+(self.size.h/2),100,"right")
|
||||
else
|
||||
love.graphics.printf("ERROR",self.pos.x+(self.size.w/2),self.pos.y+(self.size.h/2),100,"center")
|
||||
end
|
||||
|
||||
love.graphics.setColor(c1,c2,c3,a)
|
||||
end
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
dialogboxes = {
|
||||
|
||||
example = {
|
||||
object = nil,
|
||||
style = {content = {"test", "tested", "lol"}},
|
||||
exit = {example, 0}
|
||||
}
|
||||
|
||||
}
|
13
main.lua
13
main.lua
|
@ -3,8 +3,7 @@ function love.load()
|
|||
if logging then print("love: "..collectgarbage("count").." kB") end
|
||||
arrow = 0
|
||||
|
||||
do_pause = false
|
||||
|
||||
menu_type = "no"
|
||||
debug = false
|
||||
debug_collision = false
|
||||
editor_mode = false
|
||||
|
@ -44,7 +43,7 @@ function love.load()
|
|||
LoadedParticles = {}
|
||||
LevelLoadTiles()
|
||||
|
||||
language = "ENG"
|
||||
language = "HEON"
|
||||
LocaleLoad(language)
|
||||
|
||||
main_Player = Player:New(75,50)
|
||||
|
@ -90,13 +89,13 @@ function love.update(dt)
|
|||
if do_pause then
|
||||
do_pause = false
|
||||
else
|
||||
menuPage = "pauseMenu"
|
||||
MenuInit(menuPage)
|
||||
menu_type = "pause"
|
||||
MenuInit(menu_type)
|
||||
end
|
||||
end
|
||||
|
||||
--MenuStep
|
||||
if menuPage ~= nil then MenuStep(menuPage) end
|
||||
if menu_type ~= nil then MenuStep(menu_type) end
|
||||
|
||||
--editor
|
||||
if editor_mode then
|
||||
|
@ -128,7 +127,7 @@ function love.draw()
|
|||
GameDraw()
|
||||
end
|
||||
|
||||
if menuPage ~= nil then MenuDraw(menuPage) end
|
||||
if menu_type ~= nil then MenuDraw(menu_type) end
|
||||
|
||||
love.graphics.print(game.scale,10,40)
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue