This commit is contained in:
lustlion 2022-02-26 21:19:54 +01:00
parent e9754dc1dd
commit 8bad3894dc
3 changed files with 150 additions and 61 deletions

View File

@ -91,7 +91,7 @@ function Player:Smart()
self.move_x = self.moveSpeed
end
-- jump if on ground (coyotevalue)
-- jump if on ground (coyotevalue) or if on wall (wallHit)
if Keybind:CheckDown(Keybind.move.jump) then
if self.coyoteValue > 0 then
self.vel.y = -self.jumpImpulse

View File

@ -0,0 +1,89 @@
From 1d8685c91e64daedfef9607ec122c3de05be36e5 Mon Sep 17 00:00:00 2001
From: binarycat <binarycat64@protonmail.com>
Date: Sat, 26 Feb 2022 15:12:25 -0500
Subject: [PATCH] walljumps
---
code/debug.lua | 1 +
code/entities/player.lua | 12 ++++++++++++
code/entity.lua | 3 ++-
3 files changed, 15 insertions(+), 1 deletion(-)
diff --git a/code/debug.lua b/code/debug.lua
index 5a9e094..68c61cf 100644
--- a/code/debug.lua
+++ b/code/debug.lua
@@ -22,6 +22,7 @@ function DebugUI()
end
end
-- player isOnGroundCheck
+ --love.graphics.main_Player
love.graphics.setColor(1,0,0)
end
diff --git a/code/entities/player.lua b/code/entities/player.lua
index ea2d811..824cc25 100644
--- a/code/entities/player.lua
+++ b/code/entities/player.lua
@@ -14,6 +14,8 @@ function Player:New(x,y)
o.jumpImpulse = 3.5 -- gameworld pixels
+ self.wallJumpImpulse = { x = 2.5, y = 3.5 }
+
o.coyoteAmount = 5 -- int
o.coyoteValue = 5 -- frames
@@ -46,6 +48,7 @@ function Player:New(x,y)
o.canFall = true
o.canFriction = true
o.maskType = animation.moth_mask
+ o.wallHit = 0
o.anchorRespawn = {
x = o.pos.x,
@@ -93,6 +96,9 @@ function Player:Smart()
if self.coyoteValue > 0 then
self.vel.y = -self.jumpImpulse
self.coyoteValue = 0
+ elseif self.wallHit ~= 0 then
+ self.vel.y = -self.wallJumpImpulse.y
+ self.vel.x = -self.wallJumpImpulse.x * self.wallHit
end
end
end
@@ -233,7 +239,9 @@ function Player:DoPhysics()
-- horizontal collision
if not self:isCollidingAt(self.pos.x + self.vel.x + self.move_x, self.pos.y, LoadedObjects.Collisions) then
self.pos.x = self.pos.x + self.vel.x + self.move_x
+ self.wallHit = 0
else
+ self.wallHit = math.sign(self.vel.x + self.move_x)
self.vel.x = 0
end
@@ -313,3 +321,7 @@ function Player:Unhook()
self.isHooked = false
self.hookAnchor = nil
end
+
+function Player:Debug()
+ love.graphics.print("wallHit: "..self.wallHit)
+end
diff --git a/code/entity.lua b/code/entity.lua
index 9bb582f..b43df21 100644
--- a/code/entity.lua
+++ b/code/entity.lua
@@ -158,7 +158,8 @@ function Entity:getBoundingBox(animation,top,left,bottom,right)
self.boxCollision.to.y = animation.imgs[1]:getHeight()/2 + bottom
end
--- returns true if theres a collision at that point. also marks collisioned tile as collision true
+-- checks if the the reciever would collide with an object if it was positioned at the given point.
+-- also marks collisioned tile as collision true
function Entity:isCollidingAt(x,y,object)
for _, collision in pairs(object) do
if collision.disable then
--
2.35.1

View File

@ -1,69 +1,69 @@
(*) Ideas
( ) DO FLIES
( ) DO UI
( ) DO DAMAGE TO PLAYER
( ) DO FLIES
( ) DO UI
( ) DO DAMAGE TO PLAYER
( ) Visual design
(~) Multicolor palette depending on area, with 3 main colors
(X) Library: Gold #fed100
( )
( ) Dialog
( ) Fonts
( ) Characters
( ) Level design
( ) Enemy design
(~) Multicolor palette depending on area, with 3 main colors
(X) Library: Gold #fed100
( )
( ) Dialog
( ) Fonts
( ) Characters
( ) Level design
( ) Enemy design
( ) Gameplay design
( ) Level design
( ) Mechanic design
(X) Swing hook
( ) Entity design
(~) FAIRY
(X) basic movement
(X) Fairy particles~~
( ) more intelligent movement
( ) avoid getting stuck to walls
( ) Playtest tools
( ) Level design
( ) Mechanic design
(X) Swing hook
( ) Entity design
(~) FAIRY
(X) basic movement
(X) Fairy particles~~
( ) more intelligent movement
( ) avoid getting stuck to walls
( ) Playtest tools
( ) Technical design
(?) Input
(X) ADDED KEYBINDS
( )
(?) Draw
(X) REHANDLE ANIMATIONS
(X) MAKE LIGHTING SYSTEM
(X) Pixel perfect entity drawing
( ) Pixel perfect lights
(?) Player
(X) MASKS FUNCTIONALITY
( )
(?) Physics
(X) MAKE PHYSICS CONSISTENT
(X) MAKE HITBOXES
(X) PHYSICS BY FRAME
(X) DEACTIVATE ARROWS WHEN STUCK
( )
(~) Dialog
(X) Object and Basics
( ) Fix font and align problems
( ) Implement portrait
(X) Translating framework
( ) Debug tools
( ) Audio and BGM
(~) REMAKE LEVEL EDITOR
(~) ADD WAY TO EDIT A LEVEL (EDITOR MODE)
(X) SHOW PALETTE
(X) PICK UP TILE FROM PALETTE
(X) PLACE PICKED UP TILE
( ) WAY TO INSERT ENTITIES IN THE LEVEL
(X) ADD WAY TO SAVE A LEVEL
(?) Input
(X) ADDED KEYBINDS
( )
(?) Draw
(X) REHANDLE ANIMATIONS
(X) MAKE LIGHTING SYSTEM
(X) Pixel perfect entity drawing
( ) Pixel perfect lights
(?) Player
(X) MASKS FUNCTIONALITY
( )
(?) Physics
(X) MAKE PHYSICS CONSISTENT
(X) MAKE HITBOXES
(X) PHYSICS BY FRAME
(X) DEACTIVATE ARROWS WHEN STUCK
( )
(~) Dialog
(X) Object and Basics
( ) Fix font and align problems
( ) Implement portrait
(X) Translating framework
( ) Debug tools
( ) Audio and BGM
(~) REMAKE LEVEL EDITOR
(~) ADD WAY TO EDIT A LEVEL (EDITOR MODE)
(X) SHOW PALETTE
(X) PICK UP TILE FROM PALETTE
(X) PLACE PICKED UP TILE
( ) WAY TO INSERT ENTITIES IN THE LEVEL
(X) ADD WAY TO SAVE A LEVEL
( ) Narrative design
( ) Dialog
( ) Characters
( ) Area design
( ) Translations
( ) SPA "es_ES"
( ) ENG "en_UK"
( ) CAT "ca_ES"
( ) HEON "Myrheonian"
( ) Dialog
( ) Characters
( ) Area design
( ) Translations
( ) SPA "es_ES"
( ) ENG "en_UK"
( ) CAT "ca_ES"
( ) HEON "Myrheonian"