restructured folder
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@ -194,12 +194,11 @@ function Player:DoPhysics()
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if self.isHooked then
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local hook = Vector(self.pos.x, self.pos.y, self.hookAnchor.x, self.hookAnchor.y)
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if GetVectorValue(hook) > self.hookedDistance then
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self.canFall = false
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local hook_angle = GetAngleFromVector(hook[1],hook[2])
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--pos_x = self.hookAnchor.x + self.hookedDistance * math.cos(-math.rad(180)+hook_angle) + ((gravity ^ 2)/2) * math.sin(hook_angle)
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--pos_y = self.hookAnchor.y + self.hookedDistance * math.sin(-math.rad(180)+hook_angle) + ((gravity ^ 2)/2) * math.cos(hook_angle)
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self.vel.x = self.vel.x + gravity * (-math.sin(hook_angle))
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self.vel.y = self.vel.y + gravity * math.cos(hook_angle)
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local pos_x = self.hookAnchor.x + self.hookedDistance * math.cos(-math.rad(180)+hook_angle)
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local pos_y = self.hookAnchor.y + self.hookedDistance * math.sin(-math.rad(180)+hook_angle)
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self.vel.x = self.vel.x + pos_x - self.pos.x
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self.vel.y = self.vel.y + pos_y - self.pos.y
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end
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end
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@ -248,10 +248,10 @@ function Entity:Debug()
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)
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end
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end
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require "data/scripts/entities/kupo"
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require "data/scripts/entities/arrow"
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require "data/scripts/entities/decoration"
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require "data/scripts/entities/player"
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require "data/scripts/entities/fairy"
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require "data/scripts/entities/cursed_book"
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require "data/scripts/entities/particle"
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require "code/entities/kupo"
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require "code/entities/arrow"
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require "code/entities/decoration"
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require "code/entities/player"
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require "code/entities/fairy"
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require "code/entities/cursed_book"
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require "code/entities/particle"
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@ -0,0 +1,33 @@
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-- data
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require "data/animations"
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require "data/shaders"
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require "data/tiledata"
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require "data/music"
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require "data/sfx"
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require "code/locale"
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-- support functions
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require "code/math"
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require "code/hex"
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require "code/in_out"
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-- classes
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require "code/audio"
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require "code/entity"
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require "code/animation"
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require "code/collision"
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require "code/level"
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require "code/camera"
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require "code/lights"
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require "code/objects"
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-- UI functions
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require "code/debug"
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require "code/keybind"
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require "code/menu"
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require "code/ui"
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-- game loop
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require "code/game"
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require "code/gameworld"
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require "code/editor"
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@ -5,5 +5,5 @@ function AddElement(self)
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self.id = #UIElement
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end
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require "data/scripts/ui/button"
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require "data/scripts/ui/dialog"
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require "code/ui/button"
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require "code/ui/dialog"
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@ -1,29 +0,0 @@
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-- data
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require "data/animations"
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require "data/shaders"
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require "data/tiledata"
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require "data/music"
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require "data/sfx"
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require "data/scripts/locale"
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-- support functions
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require "data/scripts/math"
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require "data/scripts/hex"
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require "data/scripts/in_out"
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-- classes
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require "data/scripts/audio"
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require "data/scripts/entity"
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require "data/scripts/animation"
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require "data/scripts/collision"
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require "data/scripts/level"
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require "data/scripts/camera"
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require "data/scripts/lights"
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require "data/scripts/objects"
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-- UI functions
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require "data/scripts/debug"
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require "data/scripts/keybind"
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require "data/scripts/menu"
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require "data/scripts/ui"
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-- game loop
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require "data/scripts/game"
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require "data/scripts/gameworld"
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require "data/scripts/editor"
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@ -0,0 +1 @@
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sfx = {}
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