Two dimensional optimization, yay
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@ -57,6 +57,7 @@ function EditorStep()
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if Keybind:HasPressed(Keybind.debug.editor) then
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if Keybind:HasPressed(Keybind.debug.editor) then
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editor_mode = false
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editor_mode = false
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TileCreateObjects()
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end
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end
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end
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end
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@ -115,7 +115,6 @@ end
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function LevelReloadTiles()
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function LevelReloadTiles()
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LevelUpdateDimensions()
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LevelUpdateDimensions()
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TileCreateObjects()
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end
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end
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function LevelUpdateDimensions()
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function LevelUpdateDimensions()
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@ -245,7 +244,7 @@ function GridDisplay()
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end
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end
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function TileOptimizeObjects()
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function TileOptimizeObjects()
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logPrint("new optimization")
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logPrint("Optimizing Objects...")
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local unoptimized = 0
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local unoptimized = 0
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local isTileOptimized = {}
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local isTileOptimized = {}
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@ -263,25 +262,57 @@ function TileOptimizeObjects()
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local light = TileData[LevelTiles[i][j].id].light
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local light = TileData[LevelTiles[i][j].id].light
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if type == "whole" and not isTileOptimized[i][j] then
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if type == "whole" and not isTileOptimized[i][j] then
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isTileOptimized[i][j] = true
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isTileOptimized[i][j] = true
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local n = 1
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local n = 1
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local check = true
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local check = true
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while check do
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while check do
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check = false
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check = false
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if LevelTiles[i][j+n] ~= nil then
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if LevelTiles[i][j+n] ~= nil
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if TileData[LevelTiles[i][j+n].id] ~= nil then
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and TileData[LevelTiles[i][j+n].id] ~= nil
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then
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local type_check = TileData[LevelTiles[i][j+n].id].type
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local type_check = TileData[LevelTiles[i][j+n].id].type
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if type_check == "whole" and not isTileOptimized[i][j+n] then
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if type_check == "whole"
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and not isTileOptimized[i][j+n]
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then
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check = true
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check = true
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isTileOptimized[i][j+n] = true
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isTileOptimized[i][j+n] = true
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n = n + 1
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n = n + 1
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end
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end
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end
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end
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end
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end
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local m = 1
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local check = true
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while check do
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check = false
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local checkline = true
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for l = 0, n-1 do
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checkline = false
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if LevelTiles[i+m] ~= nil
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and LevelTiles[i+m][j+l] ~= nil
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and TileData[LevelTiles[i+m][j+l].id] ~= nil
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then
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local type_check = TileData[LevelTiles[i+m][j+l].id].type
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if type_check == "whole"
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and not isTileOptimized[i+m][j+n]
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then
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checkline = true
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end
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end
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end
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if checkline then
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check = true
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for l = 0, n-1 do
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isTileOptimized[i+m][j+l] = true
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end
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m = m + 1
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end
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end
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end
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logPrint("Group size: "..n)
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logPrint("Group size: "..m.."x"..n)
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unoptimized = unoptimized + n
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unoptimized = unoptimized + m * n
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local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
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local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
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local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
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local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
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@ -289,7 +320,7 @@ function TileOptimizeObjects()
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base_x,
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base_x,
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base_y,
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base_y,
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base_x + tileProperties.width * tileProperties.scale * n,
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base_x + tileProperties.width * tileProperties.scale * n,
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base_y + tileProperties.height * tileProperties.scale
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base_y + tileProperties.height * tileProperties.scale * m
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)
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)
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table.insert(LoadedObjects.Collisions,col)
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table.insert(LoadedObjects.Collisions,col)
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end
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end
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