Right click to remove in editor; checks if key is down instead of clicking
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3e8a907aa2
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@ -10,7 +10,6 @@ function EditorStep()
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palette = true
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palette_scroll_x = 0
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palette_scroll_y = 0
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selecting_tile = 51
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end
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end
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if love.keyboard.isDown('a',"left") then
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@ -77,14 +76,19 @@ function EditorDoEdit()
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love.graphics.print("> " .. horizontal .. ", " .. vertical)
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love.graphics.print("> " .. LevelWidth .. "(" .. expand_h .. "), " .. LevelHeight .. "(".. expand_v .. ")", 0, 10)
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if Keybind:HasPressed(Keybind.generic.lclick) and not palette then
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if not palette then
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if LevelTiles[vertical] ~= nil
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and LevelTiles[vertical][horizontal] ~= nil
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and love.keyboard.isDown("lshift") ~= true
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and love.keyboard.isDown("lctrl") ~= true
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and selecting_tile ~= nil
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then
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if Keybind:CheckDown(Keybind.generic.lclick) then
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InstanceTile(vertical,horizontal,selecting_tile)
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elseif Keybind:CheckDown(Keybind.generic.rclick)
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InstanceTile(vertical,horizontal,0)
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end
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LevelReloadTiles()
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--[[
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elseif love.keyboard.isDown("lshift") then
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--ExpandCanvas(math.sign(expand_h),math.sign(expand_v))
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@ -106,7 +110,6 @@ function EditorDoEdit()
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Camera.pos.y = Camera.pos.y - expand_v*tileProperties.scale*tileProperties.height
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end]]
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end
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LevelReloadTiles()
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end
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end
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@ -173,7 +176,7 @@ function EditorDoPalette()
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end
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if Keybind:CheckDown(Keybind.generic.rclick) then
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selecting_tile = 0
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selecting_tile = nil
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end
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if selecting_tile ~= nil and selecting_tile ~= 0 and i == selecting_tile then
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