diff --git a/data/scripts/entities/fairy.lua b/data/scripts/entities/fairy.lua index b656fed..b9c92e9 100644 --- a/data/scripts/entities/fairy.lua +++ b/data/scripts/entities/fairy.lua @@ -14,7 +14,7 @@ Fairy = Entity:New(x,y) o:getBoundingBox(o.body) - o.lightRange = 1155 + o.lightRange = 55 o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange) setmetatable(o, self) diff --git a/main.lua b/main.lua index b13b151..c112a4b 100644 --- a/main.lua +++ b/main.lua @@ -43,12 +43,12 @@ function love.load() main_Player = Player:New(75,50) table.insert(LoadedEntities,main_Player) - table.insert(LoadedEntities,Kupo:New(700,150)) - table.insert(LoadedEntities,Kupo:New(800,150)) + table.insert(LoadedEntities,Kupo:New(100,150)) + table.insert(LoadedEntities,Kupo:New(300,150)) table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80)) table.insert(LoadedEntities,Fairy:New(200,88)) - gravity = 0.2 + gravity = 0.05 end function love.update(dt) diff --git a/to_do.txt b/to_do.txt index 8ca1ba7..3703d00 100644 --- a/to_do.txt +++ b/to_do.txt @@ -7,9 +7,9 @@ ARROWS WHEN STUCK CAN BE STORED AS IMAGE AND NOT ENTITIES!!! ( ) DO GODS ( ) DO DAMAGE TO PLAYER -( ) DO FAIRY +(~) DO FAIRY ( ) DO FLIES ( ) DO UI -> ( ) MAKE PHYSICS CONSISTENT -> > ( ) MAKE HITBOXES -> > ( ) PHYSICS BY FRAME +> (X) MAKE PHYSICS CONSISTENT +> > (X) MAKE HITBOXES +> > (X) PHYSICS BY FRAME