Changed the rope calculation (not working like i want anyway)
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@ -194,9 +194,12 @@ function Player:DoPhysics()
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if self.isHooked then
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local hook = Vector(self.pos.x, self.pos.y, self.hookAnchor.x, self.hookAnchor.y)
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if GetVectorValue(hook) > self.hookedDistance then
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self.canFall = false
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local hook_angle = GetAngleFromVector(hook[1],hook[2])
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self.pos.x = self.hookAnchor.x + self.hookedDistance * math.cos(-math.rad(180)+hook_angle)
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self.pos.y = self.hookAnchor.y + self.hookedDistance * math.sin(-math.rad(180)+hook_angle)
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--pos_x = self.hookAnchor.x + self.hookedDistance * math.cos(-math.rad(180)+hook_angle) + ((gravity ^ 2)/2) * math.sin(hook_angle)
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--pos_y = self.hookAnchor.y + self.hookedDistance * math.sin(-math.rad(180)+hook_angle) + ((gravity ^ 2)/2) * math.cos(hook_angle)
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self.vel.x = self.vel.x + gravity * (-math.sin(hook_angle))
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self.vel.y = self.vel.y + gravity * math.cos(hook_angle)
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end
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end
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