From ecebca515cc9333a625fceb7c2b6c1a54700031c Mon Sep 17 00:00:00 2001 From: bizcochito Date: Tue, 18 Jan 2022 21:09:33 +0100 Subject: [PATCH] merge --- main.lua | 146 ------------------------------------------------------- 1 file changed, 146 deletions(-) diff --git a/main.lua b/main.lua index a528a3f..e5e0ed8 100644 --- a/main.lua +++ b/main.lua @@ -141,149 +141,3 @@ function love.draw() drawGame() end end -======= -function love.load() - arrow = 0 - - do_pause = false - - debug = false - debug_collision = false - editor_mode = false - - textScale = 1 - fps_count = 0 - fps_second = 0 - fps_draw = 0 - fps_total = 0 - - love.graphics.setColor(1,1,1) - love.keyboard.setKeyRepeat(true) - love.graphics.setDefaultFilter("nearest") -- good pixel - - game = { - scale = 2, - width = love.graphics.getWidth(), - height = love.graphics.getHeight(), - paused = false - } - - require "data/scripts" - Canvas = { - Darkness = CreateDarkness() - } - love.graphics.setCanvas(Canvas.Darkness) - SetDarkness() - love.graphics.setCanvas() - - Camera.width = game.width - Camera.height = game.height - - levelList = {"level1","2","3","ewae","tileset"} - levelNum = 1 - currLevel = levelList[levelNum] - LoadedEntities = {} - LevelLoadTiles() - - main_Player = Player:New(75,50) - - table.insert(LoadedEntities,main_Player) - table.insert(LoadedEntities,Kupo:New(100,150)) - table.insert(LoadedEntities,Kupo:New(300,150)) - table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80)) - table.insert(LoadedEntities,Fairy:New(200,88)) - - gravity = 0.2 -end - -function love.update(dt) - -- fps counter - if fps_second >= 1 then - fps_second = fps_second - 1 - fps_draw = fps_count - fps_count = 0 - fps_total = fps_total + 1 - end - fps_second = fps_second + dt - fps_count = fps_count + 1 - current_dt = dt - - - if editor_mode then - stepEditor() - else - stepGame() - end -end - - -function love.wheelmoved(_, y) - if editor_mode then - if palette then - p_scroll = p_scroll + y or 0 - else - local oscale = game.scale - game.scale = math.max(0.1,game.scale + y/16) - end - end -end - -function love.keypressed(key) - if key == "escape" then - if do_pause then - do_pause = false - else - pausepage = 1 - do_pause = true - end - end - - if key == "f1" then - if debug then - debug = false - debug_collision = true - elseif debug_collision then - debug_collision = false - else - debug = true - end - end - - if key == "f2" then - if editor_mode then - - else - main_Player.pos.x, main_Player.pos.y = 16,-10 - end - end - - if key == "f3" then - LoadLevel() - end - - if key == "f4" then - if editor_mode then - editor_mode = false - else - editor_mode = true - end - end -end - -function love.draw() - if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then - game.width = love.graphics.getWidth() - game.height = love.graphics.getHeight() - game_resize = true - else - game_resize = false - end - - if editor_mode then - drawEditor() - else - drawGame() - end - love.graphics.print(arrow,10,40) -end ->>>>>>> 5f0256e0afc22c4f091fb621b7ff06b7d3be79c7